every time I enter a dungeon for the first time on a map and click the equipment screen the game stops letting me click anything, forcing me to refresh the page. Then when I get back in the dungeon is gone. Please fix this!
when did the cursor-magnet disappear?? that really makes collecting gold significantly harder - you have to spend more time concentrating on it, which kind of ruins some of the fun focusing on the battle
you should probably change some of the quests to check if whatever they're asking for has already been done. Like the "Build a reactor" quest, for example. I have one, but since the requirement is to build one I'm going to have to wait until I hit lvl 20 now... Also, you should probably change the "quit" button in the guild HQ to say "leave" or "return" or something. "Quit" sounds like you want to quit the guild, not just leave the HQ.
It would be great if dead clans, whose buildings are all destroyed, would actually /not/ show up as attackable. Because getting a loss from not having anything to attack and ending up at 0/0 is pathetic, plus we loose several days of time we could actually be fighting
Simple, but enjoyable. Loved the short number of waves - it made the game much more digestible. The dialogue/story was much the same; short but solid and with a bit of an attitude, which I rather enjoyed.
Had a point where the game didn't respond to any clicks. Refreshing did not help. Thank god the "gifts" button worked, even if nothing below that bar on the screen did anything, 'cuz clicking that fixed it. Dunno if others have had this problem.
speed + rampage-jaws + metal eater = unstoppable. literally. More than a little on the "broken" level of OP. Still, it's only at that point in the end, so I suppose it's not a flaw, really.
I agree with much of what has been said about upgrades and speeds and such - just wanted to also point out that the "untargetable" units need to be tweaked as well. Traps deal too little dmg and have too long waits to deal with these waves with anything but flooding the track with traps, and the only 2 damaging spells (enemy-bomb and rain of fire) just aren't enough to compensate. Upgrades make little difference without massive piles as well. ... and a thought about the upgrades - if each one gives such a little change, it'd be nice if the cost didn't go up with each successive upgrade.
It would be great if later enemies wouldn't drop early equips. Getting leather boots just isn't the same when they're coming from the golems at the end of the game...
Glitched to death! I hit a boss-room where certain areas resulted in the map moving and showing an empty room over the actual one. And somehow the fireball guy killed me super-speed while it was doing this. ... and now the title screen isn't showing. ... please fix this! It was going good until this point...
Ok, thanks for the feedback. For the reactor situation, you should be able to skip the quest after a while.