@Sving: polish police policed policy policies polished polishing polisher polishes poland...
wish fish dish hashish parish.. that one is a little harder :P
@BenderIsGreat : Ward Towers do not detect stealthed units, unless you upgrade them to that subclass. If you do upgrade, they don't detect for every unit, just themself. You can click the icon next to "closest" to change the tower's target priority to Stealthed, which will make it attack stealthed units first.
Ooh, you responded to my comment about the only curves and splits mode. I thought about it more later. You could maybe have a "Training" section where you can choose what appears (straight, blue straight parts, curves, splits) to practice. I don't know how possible that would be with your current coding however. Thanks for taking the time to respond to comments, by the way!
Actually, that was the original plan for practice mode. I would still like to implement it, too! It's definitely possible with the code, but not necessarily possible with the time :(
Hah, died exactly at 1000 on hard. Fun game - hardest parts are the curves in my opinion. It would be interesting to have a mode with only curves and splits.
Another bug: You sell items for full value. If you drag, say, Meat of Strength to the Sell block, it says "Cost: 200", then if you sell it, you get 400 (which is how much it costs to buy it).
Week 2 of March in Gold level, there is a tournament called "Undefined Cup". When I won, I got the trophy for the Gamepirate Cup. I assume this is a bug, just pointing it out.
I'd like it if the race ended after 4 finishes, since the 5th place is obvious. Sometimes the last animal is really slow. After typing this comment, he still hasn't gotten to the line.
Actually, that was the original plan for practice mode. I would still like to implement it, too! It's definitely possible with the code, but not necessarily possible with the time :(