Potentially awesome plot and gameplay, but all that begging for money gets old quick. This could have been much cooler if the developers were less busy trying to line their pockets.
I am getting about a 3-4 second lag, which would not be really unpleasant in a different game but is disastrous in a launch game. Sometimes my clicks wouldn't even go through...
So. What happens when my bag is full and there's still not enough money to buy anything and no way to empty the bag? Should I just start eating the candy? *nom nom nom*
I would like to see stats before smithing weapons, and it'd be nice if you didn't run out of dungeons...
All in all, though, a very good game. Good music and gameplay, I like how the dungeon crawls are set up, and the retro dice-version of damage-dealing is great.
The room's changing was very original. I'm left to wonder, were the rooms nice and peaceful and slowly became menacing, or was it like that the whole time and the happy rooms merely an illusion to draw people farther in? Ooooohhhh, spooky!
=)