Wow, Kongregate doesn't let you edit your own comments so you have to keep posting new ones. That's silly.
Anywho. The April 10 update broke something, seemingly the dagger. I tried to throw a dagger at a Spider while simultaneously hitting it with the bow, and the game just froze.
Hmm probably a death event triggering incorrectly. Thanks for the feedback, I'll see if I can replicate it.
Was the spider dead and removed when it crashed or was it still showing in game?
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While I wasn't able to reproduce, I did find an issue in the code that could lead to a soft lock like this. An update will be pushed this week end.
Really cool mechanics, but the potion probably needs a major nerf before the final version cuz it trivializes the game in its current form. Maybe have it heal only 15 HP or something.
The L-shaped columns on the sides here [ https://www.dropbox.com/s/5r7apdrhisoslf7/Screenshot%202020-04-05%2005.37.33.png?dl=0 ] should each be one block shorter so you don't get stuck here if the platform didn't quite descend far enough. (Otherwise there's no purpose to them being L-shaped; I'm sure that was the intent.)
Overall, really solid work.
The movement puzzles are fine. The combat puzzles aren't: they're not really puzzles, just trial-and-error until you find out what particular sequence of moves causes the enemy AI to act stupidly and walk into your threat zone.
Would be nice if there were a little "Danger" symbol (like an exclamation mark) at edges when an off-screen projectile is nearby, but it's really not necessary. Everything moves predictably so it's all quite trackable. And the hitboxes are perfectly accurate; I guess people are picking up food, which immediately alters their hitboxes, and...forgetting that's how it works? Iunno. People are silly. Game's entertaining and challenging, and it fixes most of the awfulness of its predecessor Tough Growth.
Hmm probably a death event triggering incorrectly. Thanks for the feedback, I'll see if I can replicate it. Was the spider dead and removed when it crashed or was it still showing in game? ---- While I wasn't able to reproduce, I did find an issue in the code that could lead to a soft lock like this. An update will be pushed this week end.