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EternalLurker's Comments

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Freet Bane

Play Freet Bane

Apr. 15, 2020

Rating: 0

Wow, Kongregate doesn't let you edit your own comments so you have to keep posting new ones. That's silly. Anywho. The April 10 update broke something, seemingly the dagger. I tried to throw a dagger at a Spider while simultaneously hitting it with the bow, and the game just froze.

Developer response from Webaholic

Hmm probably a death event triggering incorrectly. Thanks for the feedback, I'll see if I can replicate it. Was the spider dead and removed when it crashed or was it still showing in game? ---- While I wasn't able to reproduce, I did find an issue in the code that could lead to a soft lock like this. An update will be pushed this week end.

Freet Bane

Play Freet Bane

Apr. 07, 2020

Rating: 2

Really cool mechanics, but the potion probably needs a major nerf before the final version cuz it trivializes the game in its current form. Maybe have it heal only 15 HP or something.

Developer response from Webaholic

Thanks! I will probably push another build this week end with some other quality of life fixes as well.

Temple of the Four Serpents

Play Temple of the Four Serpents

Apr. 05, 2020

Rating: 1

The L-shaped columns on the sides here [ https://www.dropbox.com/s/5r7apdrhisoslf7/Screenshot%202020-04-05%2005.37.33.png?dl=0 ] should each be one block shorter so you don't get stuck here if the platform didn't quite descend far enough. (Otherwise there's no purpose to them being L-shaped; I'm sure that was the intent.) Overall, really solid work.

Knight-errant

Play Knight-errant

Apr. 03, 2020

Rating: 0

The movement puzzles are fine. The combat puzzles aren't: they're not really puzzles, just trial-and-error until you find out what particular sequence of moves causes the enemy AI to act stupidly and walk into your threat zone.

Super Grower

Play Super Grower

Oct. 16, 2018

Rating: -4

Would be nice if there were a little "Danger" symbol (like an exclamation mark) at edges when an off-screen projectile is nearby, but it's really not necessary. Everything moves predictably so it's all quite trackable. And the hitboxes are perfectly accurate; I guess people are picking up food, which immediately alters their hitboxes, and...forgetting that's how it works? Iunno. People are silly. Game's entertaining and challenging, and it fixes most of the awfulness of its predecessor Tough Growth.

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