PLEASE READ IF YOURE HAVING SAVE GAME ISSUES!!!!
I noticed that if my kong account isnt fully logged in when i open the game (such as opening straight to this game instead of the front page) it will load a fresh game, however if i refresh once fully loaded it gives me my save game
What i really want is a way to completely disable scientific notation. I hate looking at the numbers like that. I know how to understand them but i just prefer not to
It just doesnt feel to have the same polish or fun factor other Nerdook games have. Ive come to expect Nerdook games to fill an hour or more of my time easily but this i was done with in about 15 minutes. Its definatly got a solid premise and the foundation of something great but its missing the meat. Unlockables and perks would do alot. Maybe saving character levels and scaling the higher difficulties to account for that.
I dont know what the grinding complaints are really. I very rarely had to redo any fights and i made enough to keep moving on. Half way into second city and havent lost yet.
Im using a Power Attacking 2hander, a Thrower, and a Dual Wielder.
Anyone else notice a few towers actually lose damage when you level them up? Examples i can name right now would be Inferno (yea it gains fire damage but its base damage goes down quite a bit) Volcano (which again gains increasing fire damage... but here its only a chance for fire damage and with how slow a fire rate you cant rely on it) and while 3 eyed continues gaining damage... the gains so small can anyone tell me a good reason to level it from 1 to 3 when your trading half a second of stun for 10 damage?
Each Unit should get a special ability at level 30. Nothing uber but little thing like the original soldier should get a 3 round burst or the Molotov should gain immunity to his own flames.
@Shoe838 Anyone who played the old point and clicks of the classic Era can appreciate this... Were talking the original Myst and older... 95% of the puzzles were crafted of pure high quality WTF and randomly clicking of items in your inventory on everything till something has a reaction
Gold on Antarctica is impossible. about 15 seconds in the buildings almost completely stop spewing citizens. Ive gotten silver but theres just never enough citizens for gold
Needs 30+ maps to compensate for the extremely high number of levels needed to max out skills. If somehow the level pack maps were to be combined with the opriginal into a single game then that would be good.
Nope, but we looked at that game when we was developing original ragdoll achievement