Throwing people into the air upon a failed shake is fun, but I often throw someone away mid shake, and they drag me with them. This forces me to refresh the whole game, which is not so fun.
This can be caused by standing too close to your partner, or shaking hands too wildly. I found it too funny to fix, but I'll look into making it not require a full restart.
EDIT:
If a handshake goes badly and you fly up into the air, you should end up back on the ground again now.
A very original concept. Animations are nice and clean and the music fits the atmosphere. I really enjoyed manoeuvring my body from the point of view of my head. This game has great potential and could benefit from some tight puzzles.
I'm not convinced that the high scores were obtained fairly. There are some obvious ones such as the 11 and 12 cycles for level 1, but my solution for level 2 has 17 cycles, which is low as I can possibly get it:
b,7,9;m,8,11,0,1,clor;m,10,14,270,1,cuod;m,10,8,90,2,oucd;m,10,9,180,1,olcr;m,7,12,180,2,wwwjcrol;m,4,9,0,2,orcl;m,8,6,270,2,orcl;m,11,9,180,2,crol;m,5,9,270,1,orcl;m,7,7,180,1,crol;
If anyone can show how it can be done in less, like in the highscores of 16, could they please post it?
This has got to be one of my favourite launch games. The concept of successfully landing again to multiply your earnings is a unique idea that makes the gameplay much more complex. The tradeoffs between various items means that not every new item is necessarily an upgrade like most launch games I've played. Loved it 5/5.
This can be caused by standing too close to your partner, or shaking hands too wildly. I found it too funny to fix, but I'll look into making it not require a full restart. EDIT: If a handshake goes badly and you fly up into the air, you should end up back on the ground again now.