If it wasn't for the static screaming I would have given this a higher score. But since I had to literally turn off my sound for most of the game, I can't go any higher than a 3. It had fun puzzles, and good motivation besides that damn static.
Broken on the very first Fing level. I can't move the god damn circle thing do the next tile. This is game breakingly frustrating. I am not coming back to this game because of this, and would hope you can fix this error before other people encounter the same issue.
At least the menu works, because that is where I spent all my time.
Its fine if you want to make some sort of runner, but at least make it playable. I have no idea why I am losing, or what I need to do differently.
I guess I'll attribute it to lag. But the camera launches off into random directions all the time. I can't play this game because of it. The conveyor belt part on level 3 was basically impossible.
F**k your c**k blocking 4th title fight.
This is why most RPG's have 3 in the party. If there is an enemy that can status-f**k two of your guys, the 3rd can still do something.
I was fighting my own units more than the enemy. Cool concept, but a user can't micro manage 15+ units when they will just go off and destroy the closest square rather than what is attacking them.
The jumping while the other is falling trick needs to be shown somewhere other than instant death level. Second to last level is tedious and annoying, since it's so hard to get the fat headed cats to jump into a space that is one unit large.
It was a very good game.
Another reason to hate these damn games. Puzzles are fine, as long as they are solvable with the tools available.
The first 'turn the cubes' puzzle was fine, you put a clue on how to do it somewhere in the game. However the next one, with the shapes on the sides, made no sense. There was no clue in the game about how squares are always pointed together. Nothing. It would take either guess work or using the walkthrough.
The next dumb puzzle was the ball room. I have 6 colored balls, and no colored places to put them. If they didn't have specific spots it would have been fine. But rubbing each one against each circle till I get it right is not a good puzzle. At the very least color code the circles on the wall.
Aside from those two glaring mistakes, it was well done.
It looks good.
It sounds good.
It plays poorly.
Twitch timing game on a randomly generated map.
My complaints are about:
-Jumping into the buildings is very unforgiving.
-The buildings that are to short to receive a high speed jump.