Having fun with this game, nice work. However, having an issue completing the first Adam puzzle. I solved it the puzzle according to the design but it is not acknowledged as completed and I cannot advance. Maybe something to do with the empty right hand column? http://www.dumpt.com/img/viewer.php?file=vjdrdn98b9zkh2qdu3th.png
enjoyable variation on two old standby's. As some have mentioned some variation might help for replay value. Perhaps incorporating varying difficulty (puzzle size perhaps)? My only real beef is that a quick solve isn't worth more cash. I got an early left handed clue with only one left handed suspect and it turned out to be worth the least money / score wise.
really enjoy memory games and this is a novel take. with that said i think the tough part about this one (and perhaps memory games in general) is that the replay factor is diminished because it's hard to remember from round to round where a given symbol is. My only suggestion for this, if you're considering modifying this, would be to perhaps have perhaps 4 or 8 times as many symbols as cards to minimize repeats round-to-round. nevertheless, thanks for putting the work in!
For all those calling it a take off of loops of zen: This actually appears to be an improved version of the developers previous game lightshift, which was released before loops of zen.
Enjoyed this game a great deal!
A few comments:
-Pause would be helpful! could include instructions on a pause screen in case someone wasn't paying attention at the start.It would be great to have a way to bring the instructions back up once you start.
-I would find it worthwhile as trigmoids advance through their variations to be able to track what the most complex trigmoid i've faced (or defeated), or alternately what level each trigmoid is presently at.
-Finally I agree regarding trigmoid screen time, and i personally found it frustrating when they would merely cross a corner of the screen so i barely had a chance to see the pattern let alone attempt to touch the green spheres.
The checkpoint system is a poor idea in my opinion, let me start again where i left off. Also a larger starting area for the more difficult maps would give the player a chance to get oriented. Otherwise enjoyable!
Quite enjoyed this game, cheers! I agree with the less-is-more assessment of the graphics and would hate to see them over done. Challenge mode, time attack, high scores would add to the fun too.
I agree that in ver. 0.3 level 11 is virtually impossible. Green starts with vastly superior numbers and position, makes sometimes 10 or more moves at once and the AI is extremely defensive towards its own cells, and agressive in taking over new grey ones, and only acts against your cells when its chance of success is 100%.