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Game comments and reviews
Feb. 14, 2019
Lemmings anyone?
Sep. 16, 2018
I'm on FF and my game never saves and I do allow first party cookies. All scripts from Kong are allowed as well. Only blocking the Google ones, all adscripts, scorecard, newrelic and indexww. Anything else needs to be allowed to allow saving?
Sep. 02, 2018
Finally got the hard badge. After getting the one before that on Sep 10, 2012... Almost 6 years ago
Nov. 12, 2017
Why is the cloud autosave every 30 minutes? That's a lot of time in between. If something were to happen (browser crashing) at minute 29 I would lose quite a bit of progress. Why not make it every 5 minutes or allowing to choose the interval instead of making it so huge?
Aug. 01, 2017
I would like to be able to skip the novel parts and go to the riddles immediately. Isn't there usually an option to keep CTRL pressed and it skips to decisions and riddles?
Developer Reply
No, sorry, that feature doesn't exist at the moment. Holding Enter to skip through is generally pretty fast but not instant. I'll look at adding "puzzle blitz" mode in a future build.
May. 31, 2017
I just got a TypeError: this.endEventChase is not a function
Apr. 05, 2017
Why does it take so long to react after one click?
That shouldn't be happening, apologies for the issue. If anyone has lag issues like this I'm interested to know which OS / browser / computer you're on.
Jul. 14, 2016
Is there any way of making the game catch the cursor so you don't click outside of the game?
Jun. 20, 2016
One nice thing would be autopause whenever the mouse loses focus
May. 06, 2016
I played all three eps now and I found that the plot usually very easy to look through and the debating isn't really a challenge. To me it feels more like a movie than a real game.
I will try harder in the sequel. :)
Apr. 30, 2016
Reminds me a lot of Race the Sun
Apr. 16, 2016
On Firefox: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." The game was working fine earlier today though...
Oct. 13, 2015
Every game that allows me to play muted gets at least 3 stars
Aug. 15, 2015
Also a level restart button would be cool...
Having almost finished I wanna tell my thoughts about it. It's totally boring and monototonous. The levels just repeat themselves with the monsters being totally slow and very few bullets actually being on the screen. Also I've got no time to push the spell hotkeys besides maybe that plague thingy from time to time when I'm in a pinch. Besides that I need to replay levels if I wanna get all upgrades as there are not enough levels to get enough money to be able to afford all of them thus one needs to grind the levels just for the money. As others pointed out it's hard to see the difference between one level of an upgrade and the next one. Especially with the hitbox and regen thingy.
Jul. 25, 2015
Very cool concept
Waaaaaay too easy
Nov. 24, 2014
The cook obviously has Parkinson's disease judging by how his hands shake. Why then does he have to throw the ingredients on the burger from about a yard in the air? What's wrong with simply putting it on the burger or at least starting lower? It's not like there's anyone in the saloon watching and cheering.
May. 17, 2013
I think I'll just pass the hard badge... else I might hurt someone or destroy something as the game makes me really aggrevated after losing for the umpteeth time because a carcas blocks my view or losing my combo just because I'm too slow or too fast depending and I land in between two zombies...
Apr. 26, 2013
Finally finished it! But Levels 57-60 are frustratingly difficult. At least some save points would be nice.
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