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Evildman's Comments

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Kill the Plumber

Play Kill the Plumber

Apr. 23, 2015

Rating: 0

Thank you for making a next level hotkey (space). I hate having to switch back and forth every level, especially when they are so short. +1 for this alone.

Developer response from keybol

thanks! they're automatic included always in my game's code :D

Galactic Gems 2: New Frontiers

Play Galactic Gems 2: New Frontiers

May. 06, 2014

Rating: 17

If this game were any more derivative Bernie Maddoff would have people investing in it.

Deep Sea Hunter 2

Play Deep Sea Hunter 2

Jan. 11, 2014

Rating: 6

This game was a fun and entertaining diversion. Though I am going to have to agree with the comments on the controls during boss fights. They are janky and almost unusable. Additionally the ships hit box seems a bit unpredictable. As a fan of the bullet hell genre, this is unacceptable. I wanted to give a 4 or 5, but unles that issue is fixed, this is a 3/5 at best.

Dead End Defense 2

Play Dead End Defense 2

Dec. 29, 2013

Rating: 0

I believe that piercing fireballs may be a bit overpowered. Especially if you add in stun. After wave 14 I never got hit again with this combo, and doing nothing else. Quite amusing, but perhaps not very fair :)

Hero in the Ocean

Play Hero in the Ocean

Dec. 13, 2013

Rating: 1

Bonus points for making hot keys for Next Level and pretty much every other button. It is the simplest touches that can add so much.

Alpha Defender

Play Alpha Defender

Nov. 04, 2013

Rating: 0

I shouldn't have to hold my mouse button continuously just to control my ship. Serious oversight.

Void Chaos: In Space

Play Void Chaos: In Space

Jun. 19, 2013

Rating: 1

First nit pick, not a side scroller. Second, having to click for every shot, weak sauce. 1/5

Developer response from TheDarkVoid614

Just added click and hold to fire, it should be updated anytime now.

Brave Castle

Play Brave Castle

Jun. 13, 2013

Rating: 1

Definitely needs some upgrades to spend the coins on. I would also recommend some type of radar, or other enemy indicator.

No Cleaner

Play No Cleaner

Jun. 11, 2013

Rating: 0

I will have to agree with the crosshairs becomiong nearly impossible to see, especially when the levels get more hectic. However the biggest drawback for me was the intense dust cloud effect at high player speeds, and around the higher level enemies. This makes it impossible to see where you are, and where you are going. This was the single most frustrating thing for me 2/5

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