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Game comments and reviews
Jan. 12, 2016
This game looks cute, and is a cute concept. It's too bad it's so laggy and needs to be refreshed every 15 minutes. A bit too grindy, too.
Dec. 30, 2015
This would be a cute game if it wasn't unplayable. The graphics, music, and gameplay are all great, but that's all worthless because of the performance issues. Please, please hire a dev who knows how to optimize things, because there's so much potential in these games.
Feb. 17, 2012
I seem to be in the minority with this opinion, but the music is absolutely awful. Did you just round up the worst teenage garage bands on your street for the song list? The only lyrics in the game that even come close to making sense are about wanting to be a worm. I was more successful at hitting the keys after I muted the sound, since I couldn't play with the sound on without furrowing my brow so much that I couldn't see the screen.
Sep. 25, 2011
The physics in this game are so, so terrible.
Sep. 21, 2011
It should be made clearer that, when you buy something from the shop improvements, you don't actually get to use what you buy. I need help from a guild to use a rug just because I didn't want to spend real money on it? That just doesn't make any sense.
Apr. 29, 2011
It doesn't seem right that the first hard badge only requires you to play about 56 levels, whereas the other hard badge requires 169. That's a bit of a gap for two achievements rated at the same difficulty.
Mar. 20, 2011
The medium badge should be a hard badge, and the hard badge should be an impossible badge.
Feb. 22, 2011
I quit immediately after I got the points. This game is terrible.
Apr. 21, 2010
Great game. The story is interesting, and the gameplay is challenging and fun. I'd love to see this game get some badges.
Dec. 10, 2009
I finished with 100% completion. The game was entertaining enough to hold my attention for that long. That being said, is it REALLY necessary to have ALL your abilities reset to zero every time you take a nap? It doesn't make sense that somebody would forget how to run because they had a bad dream. It made the game annoying for me. A map would be a nice feature, too. And maybe, just maybe, you could make the character dialogue a little shorter.
Sep. 16, 2009
I'm surprised at all the negative comments. I like this game!
Sep. 15, 2009
Finally! 3,427,868.1 ft, and with 155 nukes still left over.
Aug. 04, 2009
The game is okay, but as other people have said, a storyline would improve it significantly. It feels a little aimless going from level to level without any goals aside from exiting the level. Still, the game mechanics are pretty solid, if not a little touchy. 3/5
Jul. 29, 2009
The snake is absolutely infuriating, but I guess that made it all the more satisfying when I finally beat him. The game is beautiful, and I liked exploring the little nooks and crannies for all those mushrooms. Five stars!
Jul. 18, 2009
After doing all the upgrades, I launched, sent the hedgehog speeding left, and walked away. I came back a half hour later, and it was still whizzing along. It stayed airborne for over 54 minutes without any intervention!
Jun. 13, 2009
There isn't enough drawing space, and sometimes I have to click a few times before my line actually appears where I've drawn it. I use a tablet for everything, so maybe I'm moving too fast for it or something, but it barely registers when I draw. Still alright, though. 4/5
Mar. 10, 2009
Love it!
Dec. 11, 2008
Adorable and challenging. Love it!
Dec. 01, 2008
How did this game manage to get such a high rating? It's slow, tedious, and repetitive. Nothing happens, and you have almost zero control over your units besides being able to move them very, VERY slowly, eventually, across the screen. There are much better games that could have used badges this week.
Oct. 22, 2008
Dude! You just completed the Speed Razor achievement in Castle Crashing "The Beard" and won the Speed Razor badge and 30 points! I love this game. XD
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