A good effort so far, but there are a few issues. I've noticed some instances where collision and clipping are ignored (e.g., sailing through islands). As well, my port and starboard gun crews sometimes can't agree on which cannons are being fired. Occasionally, the battle music will end preemptively and go back to a serene sonata for strings and cannon. The oddest thing I've noticed so far, however, is that I can sail off the map, potentially forever.
This completely contradicts the story of Good King Wenceslas, in which he was actually merciful to the peasant, offering him food and drink instead of having him killed for trespassing.
I like the way that you have responded to user feedback and taken steps to improve the game. I would like to suggest that there be a better way to track your concealed soldiers. For example, floating icons over their heads corresponding to their specialty or a control panel of some sort. I would also like to suggest a way to select all soldiers, or issue a "company halt" or "company retreat" order. Also, "moral" should be "morale," "arial" should be "aerial," and is it so hard to spell out "artillery"?
Player 2/Computer earns its upkeep at the start of its first turn, while Player 1 does not. This means that Player 2 has 7 bricks, weapons, and crystals to begin with, rather than the 5 that Player 1 has. Is this a deliberate advantage?
Nice ship designs (although a number of them are quite familiar). Perhaps not all of the regular enemies should fire homing weaponry, especially in the first stage of the game.
Lots of fun. I only wish that one could perform more elaborate tricks (for example, combining forward flips with backflips and not having them cancel each other out) and that one's airtime added to the time remaining for the run.