Games Achievements My Kong Sign In

Exgamer's Comments

Comment

LQD 1: Wanderful

Play LQD 1: Wanderful

May. 16, 2011

Rating: 8

According to Wikipedia: "Key components of games are goals, rules, challenge, and interaction." While your game contains interaction and very good art, there is no defined goal, no rules beyond where you can move, and no challenge. Your game simply isn't very game-like yet, but it looks promising.

Step Seq.

Play Step Seq.

May. 16, 2011

Rating: 0

My creation: http://notepad.cc/share/Wk9iNTcXxx I think it sounds pretty cool.

Apokalyx

Play Apokalyx

Nov. 12, 2010

Rating: 1

Way too easy. I beat Waizer in three turns. I used an Agile(I think) Mutant, and used Assassin, Force, and then Disintegration. Vigor 18/8/9, Agility 20/20/24, Mind 20/8/20, and Mental 15/15/15. I also had Brawl and Armor at 15. I had the Combat sphere, then the Biowave sphere, and the Defense sphere maxed out at the end.

Robot Wants Kitty

Play Robot Wants Kitty

Mar. 10, 2010

Rating: 0

A fun game, but it seems the first badge isn't working correctly. But that could just be me.

Factory Balls 3

Play Factory Balls 3

Feb. 17, 2010

Rating: 0

A great follow up of the previous games. Mapping keys to the various slots to reduce time spent dragging and dropping would do a lot reduce the tedium that some players are complaining about, I think.

Battalion: Vengeance

Play Battalion: Vengeance

Jan. 25, 2010

Rating: 0

A great game, but I thought it was a little too easy. I skipped normal completely and beat all of the levels on hard on my first try, except 4 and 6, which took me two tries.

Meat Boy (map pack)

Play Meat Boy (map pack)

Dec. 11, 2008

Rating: 0

Fun game, 3/5. I would give 5/5 except for the missiles. The missiles, when interacting with the environment, don't have a big square box for a hit detection, unlike every other instance of hit detection with any thing in the game. Getting hit by a missile that just went through the corner of a solid block on it's way to you is extremely annoying.

The Several Journeys of Reemus: Chapter 1

Play The Several Journeys of Reemus: Chapter 1

Sep. 09, 2008

Rating: 0

Even better than the first one. 5/5 HINT :For people who can't get over the wall, the peg for the catapult actually has more than spot it can be used at.

Snotput

Play Snotput

Aug. 29, 2008

Rating: 0

Needs replay value. 6713.5 is my best.

Ragdoll Invaders

Play Ragdoll Invaders

May. 28, 2008

Rating: 0

This is practically impossible on a laptop keyboard, where the number of keys you can press at a time is limited.

colorfill

Play colorfill

Apr. 29, 2008

Rating: 0

4/5 Although it's a clone of many similar games, it's still fun to play. One thing that really need to be worked on though, is the hit detection. Additionally, adding in power-ups would be cool, and allowing the player to choose whether the large or small section is filled in would be helpful.

Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Apr. 25, 2008

Rating: -1

3/5 And I will never give one of these better than that until we can stop using the stupid arrows keys. Seriously, why are we forced to use button such a horrible configuration?

Onslaught2

Play Onslaught2

Apr. 23, 2008

Rating: 0

Fun game, the guide needs work though. The badges worked for me.

Amberial: Nebulosa Realms

Play Amberial: Nebulosa Realms

Apr. 21, 2008

Rating: 0

Fun game, I liked the first one more though, I have to admit. Got all of the badges, but the beginning unlock-able last level seemed a little sadistic to me.

Gamma Bros

Play Gamma Bros

Mar. 07, 2008

Rating: 0

Great game! I know it's been on pixelJam's website for over a year, but I still enjoy playing it. The music is awesome, by the way.

Factory Balls

Play Factory Balls

Feb. 17, 2008

Rating: 0

Very fun puzzler, kinda easy though.

Amberial

Play Amberial

Feb. 14, 2008

Rating: 0

Overall, this is a great game. The contact detection with the spikey balls can be a little off sometimes, but this is often to the player's advantage >:P

Shield Defense

Play Shield Defense

Feb. 14, 2008

Rating: 0

Although it was a fun game, you broke one of the rules of game design: don't make promises you can't/don't keep. In other words, don't make a big, nice looking shield and cool looking projectiles, and then make the hit box for them 1 pixel in size. This game has great potential, and I would certainly like to see a second one, albeit with object size/ hit box size discrepancy fixed.

Portal: The Flash Version

Play Portal: The Flash Version

Feb. 13, 2008

Rating: 0

This game was pretty easy, if you ask me. My only complaint is that sometimes, surviving the turrets seemed more like luck than skill.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate