different enemy HP would be nice, like the big super creepy one should have a lot more so everytime you see one of these you just shit yourself because you just got yourself one tough fight
ok, maybe its some different kind of bug, but it also applies to the (sorry dont remember the name) "glidelines" only happens after a playing time of 1h+ and stops when I enter the menu.
theres a soundbug: whenever there is some weapon making continous noises (e.g crocodile) and you leave the "attendance area" of an enemy just using this weapon, the noise continues until you re-enter the enemies attendance area. really annoying, didnt figure out why this annoying background sound didnt stop in the first place, nearly freaked out :D
a suggestion for the practice function: every time I hit a curve I get a heart attack so I would personally love to practice curves over curves. enable/disable function for certain elements like curves/narrow gaps etc. would be lovely.
also I love the atmosphere with the new light effects, so more eye candy, more obstacles and more sound effects would be absolutely awesome, maybe even a difficulty curve where random light effects will be more and more likely to occour, more speed = more confusing lights blinking into your eye.
with 18.000 in the highscore right now, some improved navigation would be lovely, like for example typing the number/highscore position you seek and being forwarded to the corresponding page. Also, displaying your current top speed and top highscore position would be something I would totally appreciate.
what this game really needs is a preview function for upgrades, its much easier to plan your army if you can see what you are turning your soldiers into
All of the enemy types have different HP, but some bigger variations could be good