Only two minor issues: 1. If I jump up to a ledge by simultaneously pressing jump and left/right, the character will haul himself up automatically if I keep the keys pressed but I have to release and re-press left/right to get him moving again. When I'm fleeing from a camera's field of vision, this can be troublesome! 2. Pressing left/right while moving up a ladder halts the character's upwards progress; sometimes I want to get moving as fast as possible after ascending the ladder so I often accidentally stop my climb by pressing left/right too early. Besides these two control issues, I can't find anything bad about this game. Levels allow for brief respites between timing-based sections, so split-second precision through the whole level isn't necessary, making this game more accessible to casuals like me, and between the quality game design and the excellent art (the idle animations are super cute), this game is my favorite stealth puzzler on the site.
The rolling physics in this game are utterly atrocious. Characters randomly switch direction while moving along perfectly flat surfaces. This should not happen.
Also: in world 3, after the first arrow trap level, the arrow traps on all other levels (so far) are glitching out and firing in the opposite direction (that is, straight into the wall they are placed on). This game feels VERY unfinished.
1. Hotkeys to switch between characters. Please. 2. The death of one character should not reset the level automatically (it resets the level if they strike one of the electrical barriers), it should only remove that one character. I often still have enough characters left to finish the level, and between the lack of hotkeys and the auto-reset on failures (which is especially maddening with all the timing puzzles), this game is not good. But it could be.
Hotkeys to switch which product a pipe is making would be very nice (maybe arrows, with left to go one product cheaper and right to go one product more expensive).
In the "Military" tab, the "Sergeants" table provides a column for "Lord Bonus". However, the "Ruler" tab provides no option to allocate points towards that function. Please remedy this by removing the "Lord Bonus" from the "Sergeants" table or (and this one is preferred) adding a function through which Lord skill points can be used to enhance Sergeant function.
I'm okay with flying zombies being invulnerable during their flight; if they weren't it would defeat the point. However, it would be nice if they didn't block bullets until they land. Seems like a minor quibble but can mean a lot when ammo is limited. If you can make this change (not sure if it would be simple or not), that would be nice.
Quitting a level should lose you gold earned in the level BUT NOT LOSE YOU A LIFE. I have now TWICE had to quit a level because the princess appeared in a literally inaccessible location (once underneath an indestructible arrow-firing block and once entirely surrounded by normal blocks with nary a paladin in sight). A life system is incompatible with luck-based gameplay.
I entered a dungeon, fought my way down to the boss, and defeated it, only to find that the princess had an indestructible shooty block spawn right above her. I literally CANNOT complete a level that ends up that way. Please fix this.