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Eyran's Comments

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Stickman Madness 3: Stronghold

Play Stickman Madness 3: Stronghold

Jul. 13, 2008

Rating: 0

Ehh. Day 3 and thus far no challenge or excitement. 3/5 for effort.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 12, 2008

Rating: 0

Bugs (Cont.): -Key registering. This is painfully obvious. Too many times to count, words simply didn't register my keystrokes, which resulted in unnecessary flashbombs, shurikens, and me cursing -you- and my screen. I had no lag to speak of, that was a non-issue in regards to this bug.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 12, 2008

Rating: 0

To add for the developer: Next time, play the game before you release it. The bugs are pretty blatant but I'll list my experiences here. -Some ninjas, actually I think for me it was always a flash ninja, continues running and flashes after his word has been typed. -Some dead ninjas continue to slide into the temple and thus, take off health. -Shurikens are way too powerful. The effect is... annoying but, wouldn't be so much if they ninjas kept running like everyone else. Toss a shuriken and make for the temple. Shuriken ninjas don't do that. -Stage three mob. One too many arrow keys pressed and you lose the entire stage. Give people a break, you ask them to slam on the keys afterall. -Have yet to be able to decipher what you mean on Stage five. I've hit the correct arrow when the black dot is where you say it should be, and I lose every time. I'm not all about repeating stages several times or more because of an extremely finnicky QTE at the end.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 12, 2008

Rating: 0

Level three was... I can't say the words on Kong. Way to make me tap buttons rapidly, then because I wasn't psychic and didn't see that I had to tap space immediately as soon as it flashed on screen, one extra arrow key cancels the WHOLE attack and I lose. This game deserves to be in the trash bin. 0/5.

LightSprites

Play LightSprites

Jul. 07, 2008

Rating: 0

For a game heavily reliant upon accuracy, this method of aiming is terrible. Not even going to drive myself insane for the hard badge.

Ancient Origins{flying fish}

Play Ancient Origins{flying fish}

Jul. 07, 2008

Rating: 0

Why do games like this get badges? Seriously. 1/5, only played begrudgingly for the hard badge.

Ball Drop

Play Ball Drop

Jul. 06, 2008

Rating: 0

It's trying to be peggle, but isn't quite getting there. Still, it's a decently made game so I'll give it a 3/5 for effort. Better than a lot of other stuff I see here on Kong.

Ring Pass Not

Play Ring Pass Not

Jul. 06, 2008

Rating: 0

Too much reliance on chance in what tries to pass off as a puzzle game. 1/5, because puzzles don't intentionally come in some sets where it's impossible to beat them.

Ether Cannon

Play Ether Cannon

Jul. 04, 2008

Rating: 0

I can't keep up with the pace enough to even formulate any kind of fair opinion on it, so it gets a 1/5. Maybe you have to be a sugar-infused Xbox kiddie to enjoy something like this.

You Have To Burn The Rope

Play You Have To Burn The Rope

Jul. 04, 2008

Rating: 0

I had to download the end song due to it's level of epicness.

P.O.D.

Play P.O.D.

Jul. 04, 2008

Rating: 0

I want like half an hour of my life back. MID-FIGHT with the boss I get a game over for no reason. I still had buildings left. What the HELL. 0/5, please fix this crap game.

Sprout

Play Sprout

Jul. 04, 2008

Rating: 0

Loved the hand-drawn artwork. I like that more than CG to be honest, and it really fit the game. 5/5!

5 Differences

Play 5 Differences

Jul. 03, 2008

Rating: 0

I love this game for all the interesting and sometimes mindbending artwork of each picture. The differences are subtle, but not too much to be frustrated (at least for me). /badge and 5/5. :D

Smileys-War

Play Smileys-War

Jul. 03, 2008

Rating: 0

I wish lag had been my problem with this game. Instead it was the incredibly awful AI that made this very un-fun to play. Easy badge gotten, and I don't even care about the hard one. I'm done.

Aliens Must Die : The Jupiter Wars

Play Aliens Must Die : The Jupiter Wars

Jul. 01, 2008

Rating: 0

Badges gotten. Another game I'll never play again. Music made me go "What the hell am I listening to?" The voice acting was ok in my opinion, but my bigger beefs with the game are power-ups that are way too similar in size and shape to debris at a peripherial glance, and the way enemies spawn in mid-map, often next to or under you. Oh, and the multiplier system is pointless. Anyone who gets a high multiplier without getting hit and losing it all, needs to find a better game to spend hours on. 3/5 for effort.

Sola Rola - The Gravity Maze

Play Sola Rola - The Gravity Maze

Jun. 27, 2008

Rating: 0

The only 'save' feature is session-based. I just came back after stopping at lv44 to find all my progress was -not- saved. Very infuriating.

More Bloons

Play More Bloons

Jun. 23, 2008

Rating: 0

While I can respect the challenges put forth by the game, there are issues here that made the game a pain in the neck to complete. Darts take too long to reload after hitting a wall, the sound effects got under my skin after the 10th level or so, and in general... I couldn't bring myself to find this at all fun despite trying as hard as I could. Another case of grab the badge and never play again for me.

Thing-Thing 2

Play Thing-Thing 2

Jun. 16, 2008

Rating: -1

Wow. Just wow. This game is incredibly terrible. It wouldn't be so bad if it wasn't actually taking itself so seriously. The aiming wouldn't be bad if the recoil wasn't ridiculous, and the whole energy bar is completely useless and causes you to be mauled by gunless freaks who still manage to carry ammunition with them. Twice i've missed a jump and took a fatal fall because of the pointless energy bar being depleted and keeping you from jumping. 1/5. I'm not even interested in the badge anymore.

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