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Game comments and reviews
Oct. 18, 2009
You've got a good core here, but the UI really needs work.
Jun. 25, 2009
The problem is that this is supposed to be a puzzle game. Instead, it's a game of retrying a dozen times to make sure the sound principle is properly calibrated, shifting things around a few pixels at a time.
Jun. 08, 2009
Really great core. However, too much of the game is spent waiting. There should be more choices and options for the player (distractions, disable alarms, traps).
May. 10, 2009
Good, but you should continue to speed up combat.
May. 06, 2009
Great aesthetics, theme, and gameplay. 5/5
Mar. 12, 2009
Beautiful music
Mar. 07, 2009
Lame gameplay.
Jan. 23, 2009
Not fun.
Jan. 22, 2009
Nothing wrong, but nothing particularly right, either. Just isn't unique.
Jan. 21, 2009
Nice start, but some serious bugs cause too much frustration for it to be fun.
Nov. 20, 2008
Mute button. Mute Button. Mute Button.
Oct. 20, 2008
Seems like a good premise, but horribly buggy. Get someone you know to play the game and observe the problems they have.
Aug. 26, 2008
No economy. No objectives. Lame. That said, it looks to be built on a solid engine; I think it has some potential.
This isn't really much of a game of skill; the variables are too complicated, so you just need to click a cluster and hope.
Aug. 22, 2008
Incredibly repetitive gameplay with a painfully short tech tree. No achievements, awards, or any sign of an end. On the upside, graphics are pretty good. Still just 2/5.
Aug. 21, 2008
Nice start, but needs a lot more content.
May. 19, 2008
Great start. I look forward to seeing a more refined version.
Apr. 21, 2008
Creative, neat, silly, but just not all that fun for me. I was just hoping it was over. 2/5
Feb. 06, 2008
Th containment checking for the health-draining areas seems a little off (particularly on the leading edge when moving). This is very noticeable on challenge mode. Just load it up and try and stay right in front of the first wall as they advance, and you'll die.
Dec. 17, 2007
Very stylish.
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