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Nov. 25, 2015
Survivor Jenkins: "Hey Doc, I just found this sniper rifle in the hospital we explored... what the hell was that doing there ?!" - Doc Miller: "Oh, yeah. I used to work there. Just part of the standard invoice collection equipment."
Nov. 15, 2015
Survivor Jenkins : Sir, I found this little table spoon while scavenging and... – Leader : Leave it, Jenkins, our inventory is at full capacity. – Survivor Jenkins : But sir, it's only a tiny spoon, and we need the metal. – Leader : We simply don't have the room, Jenkins Do you want us to drown in useless junk? There is a limit to what we can hoard in there. Throw it away. – Survivor Jenkins : Allrite then *throws spoon away* I also found this huge, useless and cumbersome broken table. – Leader : Oh yeah, we already have 5 of those : stash it up with the rest.
Jun. 16, 2015
@Kitsunepup Nice job trying to steal my comment from august 20th 2014 :P « Survivor Jenkins: Sir, I have an idea; since junk piles are undestroyable, why not make a huuuuge junk pile all around the compound with our 12 634 plastic scrap pieces ? Leader: Think of the environment, Jenkins! … Now if you'll excuse me, I have to pour fuel in the garden. »
May. 03, 2015
[New loading screen of an engineer crafting a gun] - Leader: Jenkins, are you sure you should be using a blowtorch to craft that with the ammo still inside ?! - Survivor Jenkins: Come on, sir, what's the worst thing that could hap-- **BOOM!!** Leader: MEDIC! Jenkins is hurt! He needs medical attention ASAP! - Medic: Sure thing sir! I have the fuel right here for that. - Leader: You fool! Keep that away from the blowt-- **BOOM!!**
Jan. 18, 2015
UPGRADES/PATCH SUGGESTIONS (upvote if you agree): **(1)** Display, either on the health bar, or at least in the status info, the actual hit points of your characters. **(2)** Include a “move group” command. **(3)** “Hire mercenaries”; temporary “additional survivors” with fixed stats and gear you can temporarily hire for fuel (high price to avoid abuse). **(4)** Allow manual setting of traps (i.e.: decide which ones you wish to activate) before an infected attack on the compound. **(5)** “Hostile survivors” (cultists, perhaps? or HERC “black-ops” ?); some areas may be defended by hostile AI survivors (they could also spawn during the course of a mission) equipped with either ranged or melee weapons – rare occurrence. **(6)** “Defend other survivors”; new type of mission – area already occupied by friendly AI survivors who are under attack by hostile survivors/infected; no looting, but grants rewards upon successful completion.
Aug. 20, 2014
Survivor Jenkins: Sir, I have an idea; since junk piles are undestroyable, why not make a huuuuge junk pile all around the compound with our 12 634 plastic scrap pieces ? Leader: Think of the environment, Jenkins! … Now if you'll excuse me, I have to pour fuel in the garden.
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