NASA: Today, we'll be running a test of our new equipment by launching a very expensive rocket into space.
Everyone else: We will be flying our blimps and helicopters directly above the launch site so we can get a good view. We will all congregate within a few feet of each other to make sure there is no room for this launch to happen.
Is there a difference in the cars? When I race, it doesn't seem so usually, but sometimes, especially with the Drifter, it seems like some cars handle turns better, but that might just be the animation of that particular car more than anything real.
"You're going to take this helicopter and fly it into those guys over there, killing yourself and maybe damaging their vehicles."
"Why?"
"Because they're driving those vehicles. Also, if all their trucks are destroyed, you should still just fly your helicopter into the ground."
"Why?"
"Because we don't really like you"
Probably the worst thing is that I need to start from the beginning of the level and go through the retarded tutorial before I can try again against the impossibly difficult first boss
Gotta say, the bosses are retardedly impossible. When there is one millisecond in which the player has an opportunity to damage the boss that comes without warning, and it lasts an infinitesimally short amount of time, good luck having any one like your game.
I don't know. When my troops run away after killing an entire group of enemy troops, and my 3 groups of knights flee the weakened general group, leaving 3 archer groups to get slaughtered by half of that group, I'm missing the accuracy of the game mechanics
well done, but it could use a little similarity to actual guitar, and the notes that you play could match up with the notes that you hear. Just a couple suggestions