Hi Tukkun, I just noticed (very) lately you reached the milestone of $3000 and will eventually release a sequel. I just dropped by your blog and hummm... Well, let's just say I hope you're okay. I'm impatient to see the sequel, but please take care of you. Life may sucks but you rock and your games rock. (even if at first, it took me a while to realize that)
This is just the v1.0, so I guess this game will be updated cause it has potential! It works fine, no bugs, that's no lie. But actually, the progress rate is really too slow, and it could easily become boring for new players. But as an artist, I can tell there is a great job into the design and the music - even if I prefer the older one. Plus, the idea to combine idle with jap-culture is nice and you don't suffer of concurrence (for now, at least). Now, before rating this game and maybe adding it to my faves, I will wait in order to see where it is going. For now, it is too early to give it a definitive feelback. + it would be nice to add some mini-games (like in the previous one) or kinds of perks, so the game won't eventually become everyday the same. Keep up the good job!
Tukkun, I read the description in your donate page, and according to the complicated calculations of your game + what you say in your description about companies (I won't explain here), I believe you're an Aspie (or something close) but I'm not sure, oh and that's not my business. I'm an Aspie, people like me love these kind of games with complicated mathematic calculations (everyone, read the wikia to figure it out, warning spoilers), that's why I'm still addicted, even if sometimes I need to take long breaks. I'm going off-topic, but everyone, seriously. Aspie, or Autism, or anything, whether you're on the Internet or in real life, stop using name of diseases or differences like if these were insults! It's already impossible to get a job with these because employeers are total idiots, people like me and probably Tukkun and millions all over the world does not need to endure even more! I'm going off-topic and well, I can't donate so at least I wanted to do some "good".
The situation is not THAT terrible for me, to be honest. I could totally make use of donations though, and it would be extremely nice if I could make a living from game-making alone, although that sounds highly unlikely.
Oh, crap, what a dilemma. I have to choose between the true good and the true evil. It feels so nice to be evil, but the good side promise beers to me... Well, enough bad jokes. Awesome idle game that bring the epicness back to the grinding! And also disturbing and requiestioning the game industry. Who would think it was possible to make an awesome idle game with just a clickable treasure?
Question! I bought the premier pack long time ago. I just realized that EBF4 is on steam now. Is there any way to export my premium content into steam wirthout buying it a second time?
Hi everyone. This is just my first game and it has not the goal to earn a high rate. I made that game in order to know what I have to do or what I have to fix before developing the second game. I already have some ideas and developed them, but before starting the level design, I want to hear your suggestions, in order to make a better game! And promise, there won't be invisible / false blocks anymore! Cheers!
Sorry for my last comment, I was a bit angry. Happy playing everyone. Well, comments are here for comments, so better say that AI:TG is the one and only flash game which has successed (sorry if my english is cheap, this is not my native language) to keep me addicted even one year later, and I congratulate Tukkun for that. The game is the proof it's possible to do something totally amazing even with no sound and cheap graphics : it's all about geometry when you look closer, and it's still amazing.
Epicplaya : I don't like pyrabow but according to your comments you're even more stupid than the ones you despise, no offense but serious. First, there is no pvp in this game so don't talk about pvp. Second, no one gives a damn about the weapons you use. Third, you asked us to rate your comment fairly and so we did. Don't complain now, or get the hell back into mmorpgs. End of story.
I have a suggestion. This is an awesome game, but even with an awesome upgrade systeme, it will eventually all be the same. But the fact is : adding modules would be probably a pain in the ass because it would mess some parts of the game (careers, perks...). So, my suggestion is to add new things to existing modules.
Like, some ideas : a pinball in the arcade, or a mini-shooter in the arcade, differents fields for the deathmatch in the stadium. Or, if I can suggest something totally mad : a kind of mini platform game we can play three times a week (for exemple) with all kind of collectable objects (like crafting material...), but you have to give some blue coins (or something else) to enter a level. My post is just some crazy suggestions, I know, the main idea of my post is "add some things so the game won't be everyday the same". Anyways, Tukkun said a super awesome update will come, so maybe my comment is useless. Well, enough talking for now. Happy playing everyone !
5/5. Awesome puzzle game. One of the hardest I played. It's pretty rare to find a puzzle game with a storyline like that. The storyline is full of suspense, you don't fully understand what are you doing here and in order to accomplish what. The suspense increases from part to part along with the difficulty. The last puzzle is clearly a pain in the ass and when you solved it, the suspense is at its paroxysm. So you clear the very last easy puzzle and watch the spectacular ending... And finally understand everything. No spoil, but if you're stuck, try harder, the ending is worth it, promise. :)
The situation is not THAT terrible for me, to be honest. I could totally make use of donations though, and it would be extremely nice if I could make a living from game-making alone, although that sounds highly unlikely.