I took a nap, and the only kitties that reseted were the non maxed ones/the ones that i had active. I want to try to nap to see if the maxed ones, being active, would reset, but unfortunately the ones that reseted were uncommon and now they are taking forever to level up and if I nap I won't get any boost.
I don't know if it's a visual bug, but I have the first 3 cats at max level, but on the achievements page, there are 6 stars and i only have 5 of them. I still can't save, so the previous is not really a problem, but so far, I thing it's all I can gather up. I bet you guys had lots of fun making this game :D I'm loving it and even though I can't save I still log in every day and start over :D
Ah yeah sorry! This was a bug we fixed with the build we pushed yesterday - so if you refresh and have kitties at max lvl it should fill in all the stars in achievements >.<
It would be nice if the Devs would fix or at least explain us why all the low cost upgrades are not visible nor clickable at endgame. Also 544 Units per click on a game that lags if we click too fast, is not very balanced.
Would be nice if the dev updated the game. this is much better than house idle games he made, and it has future, there is so much that the dev could do... most of it has already been said on the best comments but i think nowadays, make it so it progresses offline and saves on online save. also maybe add more features so we can progress faster
So, according to devs, they are considering allowing to have saved formations. That is very good news. Or it would be, if it was true. I've been suggesting it for Bush Whacker 2 for over 3 years and they always say that. So either its so hard, it takes them over 3 years to add that kind of feature, or they just care about the money and will say whatever they need to in order to keep people playing.
So i happen to have this game for PS2 and i really hope it becomes different because i didnt like my PS2 game. btw its name is heroes of might and magic. just dont plagiarism it
This was fixed in Monday's updated build. Thanks for helping find this bug!