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Jan. 28, 2015
TheBigG170902, I'm the dude who says Jesus is real :) God has much much more to give than just spaceships and universes to explore. Who knows what God will make in Heaven, so we should be good and loving always down here.
Bug report: I made it to the gamblers zone, but cleared cache and restarted. I got to the boss of zone 1, beat him, but quit before playing zone 2. Now I can't play zone 2 at all.
Jan. 12, 2015
You still can't upgrade your Command Center to max.
Dec. 24, 2014
Merry Christmas Redshifters. Hope you can spend time with friends and family.
Dec. 22, 2014
Wonder if there will be any Christmas presents on Dec 25th. A one time purchase of 0 credits to get a chunk of cold matter could be festive.
Developer Reply
We do have a holiday sale series, but a gift might not be a bad idea :)
Dec. 11, 2014
EdgarD5, the chance at getting a red ship from the wheel is about .6% judging by my spins.
simonsays365, you can and should buy inventory limit with your credits. My slots are up to like 350 per purchase.
Unity crashes on load: The content was stopped because a fatal content error has been detected. Info: So Firefox was complaining that I had outdated Flash for some reason. I update my Flash debugger version, and now I can't play Redshift.
Dec. 01, 2014
Arena is silly. Before I was being beaten occasionally by people with higher Fleet Power, but now I'm being beaten constantly by people with lower Fleet power :P To me, its no big deal that Arena isn't working well, the fact that you have the tech to make PVP possible means you can make a game like Civilization in Space, or Risk in Space. Keep on working on this game, it could get really good as long as you keep working on it. My game company is working on one of these Clash of Clans style games ourselves, but we feel the crowning gem is if you allow End Game games you have with 6-8 players over the course of an hour or a day.
Nov. 27, 2014
I do like Dueling though, but just saying it is one sided. Keep making additions to the game, and more people will play.
Dueling is boring, fleet power dictates the win with little strategy involved. You basically know if you won or lost by the fleet power before it. I think you should do end game where fleet power won't guarantee the win. Something like a game of RISK or Civilization in space
we're pausing the arena till we can do this right
Nov. 25, 2014
Bug report: I logged in for everyday straight for like 40-50 days, and definitely was logged in yesterday. It started me at day 1 today. I'm not complaining, I'm about maxed in ships and stuff so I barely need bonuses. But I report bugs cuz it could help you as a programmer/developer.
Added to bugs list also.
Bug report: If you have a maxxed ship on darkmatter or max level, and it is the first ship you select, you cannot switch to another ship to level it up by using the < > arrows, you need to select them manually. This is because the Up arrow leveling button doesn't get rendered.
Added to bugs list.
Bug report: Command Center doesn't upgrade from level 10 to max. It isn't possible to get to max.
Bug noted, thanks for the report
Nov. 21, 2014
RTerranM, you need to level up your Command Center and you can get additional fleets by building fleet bays. I already have 3 fleets with one more coming in a day or so. It is hilarious how many ships fly around the screen ramming into each other.
I'm a software engineer / Game Designer. There are some ideas to be pursued for end game such as tying in a galaxy conquest sim like Master Of Orion in. I don't have time to program right now as I'm doing Indie games already for a company, but I could give you ideas on how to make end game to great detail if you're interested. Send me a personal message on Kongregate. I'll do the game design for whatever you want to offer or even free.
Nov. 16, 2014
Once you've powered up a super powered fleet, there is nothing else to do. Give us something to do with our super powered fleets like a game of galactic conquest like Master of Orion that has a pick up team of say 8. You could let the game last or days/weeks with idle time being the fleet just defends the system it is on. Then winners gets ladder points, losers lose ladder points. Ladder rating is what players would be gauged on then. The hard part would be seeing what ships you could start with in your home world and not making it so the guy with a superfleet doesn't auto win.
Faith, we agree, once you have a master fleet, we want there to be an amazing experience with it. We are hard @work for alliances and it is coming along very nicely. Once they are in, there should be plenty to do with a deadly fleet.
Nov. 12, 2014
My story mode didn't save. I had to start a new game
Oct. 13, 2014
Blue things shouldn't be rewards for daily logging in or sectors. Blue things hold no value.
Oct. 12, 2014
1) When I do a fleet battle,I fight a single level 1 grey tiefighter. I have an end game fleet of immortals/purples/greens. 2) I have like a top 20 base, and only stop 2% of attackers. I think you could safely triple base hitpoints on player bases across the board, and double turret damage. 3) There's no endgame. I literally just spam ships with clicks against bases to spin the wheel every 30 tries or get lucky in cards. Consider doing 8 player competitive galaxy conquering like Master of Orion.
1) We did an elo reset, this should auto adjust after a handful of battles. 2) Fixing base raids is a top priority. 3) Once we have a lot of these balance issues ironed out, we are moving on to the Alliance feature which is going to cater to the end game experience.
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