FaithClubDotNet's Comments

Game comments and reviews

Redshift

Jan. 28, 2015

-5

TheBigG170902, I'm the dude who says Jesus is real :) God has much much more to give than just spaceships and universes to explore. Who knows what God will make in Heaven, so we should be good and loving always down here.

Smokin Barrels 2

Jan. 28, 2015

0

Bug report: I made it to the gamblers zone, but cleared cache and restarted. I got to the boss of zone 1, beat him, but quit before playing zone 2. Now I can't play zone 2 at all.

Redshift

Jan. 12, 2015

-2

You still can't upgrade your Command Center to max.

Redshift

Dec. 24, 2014

6

Merry Christmas Redshifters. Hope you can spend time with friends and family.

Redshift

Dec. 22, 2014

10

Wonder if there will be any Christmas presents on Dec 25th. A one time purchase of 0 credits to get a chunk of cold matter could be festive.

Developer Reply

We do have a holiday sale series, but a gift might not be a bad idea :)

Redshift

Dec. 11, 2014

-2

EdgarD5, the chance at getting a red ship from the wheel is about .6% judging by my spins.

Redshift

Dec. 11, 2014

-3

simonsays365, you can and should buy inventory limit with your credits. My slots are up to like 350 per purchase.

Redshift

Dec. 11, 2014

-3

Unity crashes on load: The content was stopped because a fatal content error has been detected. Info: So Firefox was complaining that I had outdated Flash for some reason. I update my Flash debugger version, and now I can't play Redshift.

Redshift

Dec. 01, 2014

4

Arena is silly. Before I was being beaten occasionally by people with higher Fleet Power, but now I'm being beaten constantly by people with lower Fleet power :P To me, its no big deal that Arena isn't working well, the fact that you have the tech to make PVP possible means you can make a game like Civilization in Space, or Risk in Space. Keep on working on this game, it could get really good as long as you keep working on it. My game company is working on one of these Clash of Clans style games ourselves, but we feel the crowning gem is if you allow End Game games you have with 6-8 players over the course of an hour or a day.

Redshift

Nov. 27, 2014

0

I do like Dueling though, but just saying it is one sided. Keep making additions to the game, and more people will play.

Redshift

Nov. 27, 2014

2

Dueling is boring, fleet power dictates the win with little strategy involved. You basically know if you won or lost by the fleet power before it. I think you should do end game where fleet power won't guarantee the win. Something like a game of RISK or Civilization in space

Developer Reply

we're pausing the arena till we can do this right

Redshift

Nov. 25, 2014

3

Bug report: I logged in for everyday straight for like 40-50 days, and definitely was logged in yesterday. It started me at day 1 today. I'm not complaining, I'm about maxed in ships and stuff so I barely need bonuses. But I report bugs cuz it could help you as a programmer/developer.

Developer Reply

Added to bugs list also.

Redshift

Nov. 25, 2014

2

Bug report: If you have a maxxed ship on darkmatter or max level, and it is the first ship you select, you cannot switch to another ship to level it up by using the < > arrows, you need to select them manually. This is because the Up arrow leveling button doesn't get rendered.

Developer Reply

Added to bugs list.

Redshift

Nov. 25, 2014

1

Bug report: Command Center doesn't upgrade from level 10 to max. It isn't possible to get to max.

Developer Reply

Bug noted, thanks for the report

Redshift

Nov. 21, 2014

2

RTerranM, you need to level up your Command Center and you can get additional fleets by building fleet bays. I already have 3 fleets with one more coming in a day or so. It is hilarious how many ships fly around the screen ramming into each other.

Redshift

Nov. 21, 2014

1

I'm a software engineer / Game Designer. There are some ideas to be pursued for end game such as tying in a galaxy conquest sim like Master Of Orion in. I don't have time to program right now as I'm doing Indie games already for a company, but I could give you ideas on how to make end game to great detail if you're interested. Send me a personal message on Kongregate. I'll do the game design for whatever you want to offer or even free.

Redshift

Nov. 16, 2014

2

Once you've powered up a super powered fleet, there is nothing else to do. Give us something to do with our super powered fleets like a game of galactic conquest like Master of Orion that has a pick up team of say 8. You could let the game last or days/weeks with idle time being the fleet just defends the system it is on. Then winners gets ladder points, losers lose ladder points. Ladder rating is what players would be gauged on then. The hard part would be seeing what ships you could start with in your home world and not making it so the guy with a superfleet doesn't auto win.

Developer Reply

Faith, we agree, once you have a master fleet, we want there to be an amazing experience with it. We are hard @work for alliances and it is coming along very nicely. Once they are in, there should be plenty to do with a deadly fleet.

Flash's Bounty

Nov. 12, 2014

0

My story mode didn't save. I had to start a new game

Redshift

Oct. 13, 2014

8

Blue things shouldn't be rewards for daily logging in or sectors. Blue things hold no value.

Redshift

Oct. 12, 2014

1

1) When I do a fleet battle,I fight a single level 1 grey tiefighter. I have an end game fleet of immortals/purples/greens. 2) I have like a top 20 base, and only stop 2% of attackers. I think you could safely triple base hitpoints on player bases across the board, and double turret damage. 3) There's no endgame. I literally just spam ships with clicks against bases to spin the wheel every 30 tries or get lucky in cards. Consider doing 8 player competitive galaxy conquering like Master of Orion.

Developer Reply

1) We did an elo reset, this should auto adjust after a handful of battles. 2) Fixing base raids is a top priority. 3) Once we have a lot of these balance issues ironed out, we are moving on to the Alliance feature which is going to cater to the end game experience.