Holy sweet flipping excrement, I beat it on my first try! Thank you M3rx, and axcho, and mom, and dad, and that prostitute I picked up last night, and Based God, and Charlie Sheen, and...
And, finally, the balance issues. Like I said in the second sentence, even the weakest, worst-equipped bandit can kill two or three of your soldiers with ease, not to mention your hero himself. The one time I mananged to get farther out than the nearest city, I died, because hordes and hordes of bandits anally raped my soldiers. And forget taking another city, because you can't. You find that even the weakest of villages have massive, well trained, well equipped militias that will rip your troops apart and drink their still-warm blood. This might have been immaterial if you could through endless waves of men at your foe, but with the unit cap, they often seem to have more. I can't talk about prices because I never saw more than two cities.
I'm sorry if this review is offensive, but Feudalism 1 was (and still is) one of my favorite games, and seeing this shlock maquerading as a sequel breaks my heart. Fix it, remake it, or take it off. Until then, it gets a 1/5.
Unplayable. You get attacked constantly, and often the "bandits" seem more like professional militaries, judging by the way they mow through your troops - and you. Speaking of you, the main character sucks hairy fat man balls. Even the worst units in the game are far superior to your hero, and the skills don't go far enough to come even close to making up for the hero's *****y stats. The interface is unintuitive, with menus hidden in the bottom, buildings looking like eachother, and skills difficult to upgrade. I don't mind the addition of magic and such, but it's implemented so terribly that it subtracts even further from the experience.