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Faldaga's Comments

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JellyGo!

Play JellyGo!

Jul. 01, 2013

Rating: -4

Hard Badge on this game is just a time sink. Hate those. Thanks Kong, I want to spend 3+ hours beating this game. Such a bore after level 30 or so. When you realize there aren't any new mechanics - just more ways for the AI to screw you over.

FPS-MAN

Play FPS-MAN

Mar. 21, 2013

Rating: 4

Got Hard badge on second try - guess we can say it's that "Amnesia" feeling that made me want to haul it as fast as I could through each level.

Battle without End

Play Battle without End

Mar. 09, 2013

Rating: 0

Also a player that is not password created can not gain or lose rank nor effect other player's rank - so those that are doing PvP with their old characters...it's just for fun.

Battle without End

Play Battle without End

Mar. 09, 2013

Rating: 2

M'kay - so after a bit of messing around I've determined how points are allocated for rank in PvP. Basically: Player A vs Player B. It will take Player A's rank and subtract it from Player B. A-B=C. C is worth 2 points based on the point difference. A win yields 10 points if less than 100 points difference, 8 points if less than 200, 6 points if less than 300, 4 points if less than 400, 2 points if less than 500, and 0 points if more than 500. A loss works the same, but reverse. I'm sure there's a math formula - but meh. It would be easier to set "if true/false" statements. I am not certain what happens if the opponent is 500 rank higher than you, if you would get 10 points or 0 - due to the riskless farming you could do, since a loss would deduct 0 points.

Battle without End

Play Battle without End

Mar. 08, 2013

Rating: 4

Sorry to see you go mate, if I had the ability I'd donate to keep this game rolling a bit longer. I understand you have life to deal with - and it sucks this isn't pulling in the cash for you. I like the no manual load, that will really make it competitive. I thank you for that - as well as for the PvP! Gave me a reason to reroll. However, 1h/OH Sword/Dagger Life Drain players are still broken and will just have their way with the other players who deviate. I ended up making a Life Drain character just to be able to compete. I understand now wanting to take the time for the game anymore, but if you can find it in you to do one last tweak to the game: Fix Life Drain :)

Battle without End

Play Battle without End

Mar. 06, 2013

Rating: 2

Got to chatting with a melee Life Drain player today - I play ranged corrosive/mirage missile. Our stats are reflective of one another's. With me trumping overall ATK by about 2k damage. Same Crit.M and same primary stat (str/dex). However, he posted in chat that Life Drain was doing 2mil critical damage. Even combining my round of abilities, even stacked to 100k dmg on Mirage Missile, I am doing maybe 600k damage max per round. This is highly imbalanced and seems to be forcing every player to go Life Drain to be able to hyper farm the game. The issue seems to be stemming from the math of the formula. None of my skills come close to having the same punch due to not utilizing Dex as the damage, rather the effect. Which removing Prot does nothing after you get 300+ Prt.I. Two suggestions on this: Either bring everyone else up to that damage or make it so that the effect is only a heal, not damage. They have Smash if they want to put out damage, just like I have Mirage Missile.

Battle without End

Play Battle without End

Mar. 04, 2013

Rating: 3

Biggest suggestion for me: Nerf Life Drain - it sounds like everyone goes melee due to that skill being broken. I feel like my Corrosive Shot, which requires the same AP investment, is so much weaker than their ability. Another suggestion, and I've seen it before, is that you increase the stats on a 2h weapon - as it stands, players in the melee and magic trees go with 1h+OH as the total stat gain is way larger at +15 than a 2h. This automatically makes the archers unable to achieve the same stats that the other "classes" can. Thanks! Great game, btw! Haven't closed my browser in almost 4 days!

Farm of Souls

Play Farm of Souls

Dec. 27, 2012

Rating: 2

I found that the best strategy, and it really turns this into an "Idle" game, is to crank up the life of your villagers once you get your religion high enough. With a nice chunk of speed and sight, plus having 20x resource spawn, your villagers can easily hit level ~50+. Even with 4k villagers roaming around they hit this level mark. As each level grants me 6.6(currently) extra souls, this brings me in a yield of over 1mil per 25 minutes. These values will only increase as you burn more souls on increasing your stats. I'm excited for the sequel as it will have monster fights :)

Decision

Play Decision

Apr. 11, 2012

Rating: -4

Why couldn't this be a simple W, A, S, D game...the controls are annoying. My guy runs forward because he's a certain distance from my cursor. Gets killed. And don't tell me the arrows are a good style either, I'd have to have 3 arms. Great game else wise.

BeGone: Guerra

Play BeGone: Guerra

Jan. 13, 2012

Rating: 5

Just a quick complaint - yet another game that favors those with higher pings. I run with 20 and under ping yet can't shoot anyone due to them having 100+. Yet they can shoot me...seems absolutely retarded imho. Gave the game a 1 for this reason - don't release a game focused around multiplayer and then punish those of us with GOOD INTERNET...

Mushroom Madness 2

Play Mushroom Madness 2

Apr. 03, 2010

Rating: 0

I blasted through all the badges for this game in one attempt per level. I didn't have an issue with level 11 either...

Ultimate Assassin 2

Play Ultimate Assassin 2

Dec. 01, 2009

Rating: 0

Game isn't hard - it's just dumb luck. The guards don't follow any pattern of searching. It's all just random. And anything random means it can screw you over 30 rounds in a row - even if you are "perfect." Gave it a 3 just because of concept - but as far as gameplay - too random for my likes.

Toss the Turtle

Play Toss the Turtle

Sep. 18, 2009

Rating: 0

3,002,979 and was stopped by a spiker on a balloon. *whew* Barely made it.

Epic Battle Fantasy 2

Play Epic Battle Fantasy 2

Sep. 18, 2009

Rating: 0

KhArLo - make that 3 ;)

Crush the Castle

Play Crush the Castle

May. 09, 2009

Rating: 0

0~c_n:374.85,379.15|c_n:434.4,377.65|c_n:564.7,378.2|c_n:624.4,376.9|c_n:769.95,379.95|c_n:827.25,381.25|c_n:962,382|c_n:1019.6,380|w_w:308.35,356.95|fl_w:398.15,288.5|w_w:501.75,355|fl_w:600.1,289.75|w_w:701.55,357|fl_w:800.9,289|w_w:901.6,354.2|fl_w:1000.85,290.2|w_w:1094.35,357.15|p_s:307.6,255.4|c_s:336.65,253.35|w_w:366.85,222.15|fl_w:445.2,156.65|w_w:548.35,223.35|c_s:428.85,253.6|c_s:486.75,251.85|p_t:470.45,126.8|fs_i:385,144.9|fs_i:385,134.8|c_s:608.6,252.05|c_s:673.7,251.05|fl_w:647.2,157.5|w_w:745,225|fl_w:844.65,156.9|w_w:939.45,223.35|c_s:808.65,258|c_s:861.35,260.85|p_t:797.1,125|p_t:902.2,125.55|p_t:594.5,127.2|p_t:691.5,126.65|c_k:1194.25,389.35|w_i:1151.7,355|w_i:1234.85,357.95|w_s:1132.1,356.4|w_s:1251.85,358.35|fl_s:1198.6,288.35|fl_i:1193.1,280.2|fl_s:1192.35,270.7|w_i:1115,355|w_s:1154.5,203.45|w_s:1233.35,205|w_i:1172.85,205|w_i:1214.1,204.85|w_i:1193.85,204.65|p_t:1193.1,116.7|

Dreams

Play Dreams

Jan. 27, 2009

Rating: 0

Beautiful artwork. Loved the subconscious changes that occurred throughout the game. Music was relaxing.

Streamline

Play Streamline

Sep. 25, 2008

Rating: 0

Take out the click to automatically lose...was on the last phase w/o a life lost and then I clicked ftl -.-

Jumpcat

Play Jumpcat

Aug. 19, 2008

Rating: 0

Andromeda, if you play past the 10k challenge-you'll learn that each obstacle has a way to get by it. It isn't luck, although sometimes you get pretty crappy luck...like 2 green copters, rocket, followed by a bird nest...3/5 for the game.

Pandemic 2

Play Pandemic 2

Jul. 21, 2008

Rating: 0

Call it first timer's luck, but I managed to infect all the world and kill it on my first game :p Guess it comes natural for me to be a life sucking parasite ^.^

Kongai

Play Kongai

Jul. 14, 2008

Rating: 0

4/5 Make it punishing to switch out characters. Kinda like pokemon(sorry, best I could think of). When you switch a character have the attack hit the new character rather than miss. I had an opponent spend more time switching than attacking. Got really boring and agitating. -or- You can have the switched in character miss a turn. Someone new to the battlefield shouldn't be able to instantly be aware of their opponent. Make it a punishment to switch -.-

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