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FallenAngelEyes' Comments

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Drop.

Play Drop.

Aug. 04, 2011

Rating: 1

Is it normal to have the drops sometimes end up getting stuck in the architecture and then keep rebounding inside a shape repeatedly? I've had that happen to me twice now.

The Necronomicon

Play The Necronomicon

Jul. 23, 2011

Rating: 0

Easy badge isn't unlocking for me even though I've won 2 rounds while insane. :(

Toss the Turtle

Play Toss the Turtle

Jun. 14, 2011

Rating: -7

I cannot play this game without thinking of Castle Crashers now because of the music.

Dragon Age Legends: Remix 01

Play Dragon Age Legends: Remix 01

Jun. 13, 2011

Rating: -1

This was definitely a fun hack n' slash game with smooth intuitive controls and entertaining gameplay. It's a bit too easy to max out all 4 skill trees and then have nothing to do with your xp though. I was able to max out 3 on 1 Hard playthrough and get 3/4 of the way through maxing the 4th. The xp I was receiving for most of my Insane playthrough was pretty useless, and at the end, I had over 30k xp just sitting there. It'd be great if there was a blurb of explanation about what the other skill trees do and how they work when you change paths at the tent, not just in the tutorial area. For example, if you pick Power in the tutorial area and then decide to switch to Finesse later, you don't get an explanation of how exactly the Finesse skill works. Bug-wise, I had a lot of freezes during my Insane playthrough of level 5, and I had to refresh well over a dozen times, which became very frustrating, almost to the point of ragequit.

Dragon Age: Journeys

Play Dragon Age: Journeys

Nov. 27, 2009

Rating: 0

Axesmith here, will take anything in return!

Five Minutes to Kill (Yourself)

Play Five Minutes to Kill (Yourself)

Apr. 27, 2009

Rating: 0

This is hilarious but for the love of god, fix the movement controls. If you have to -physically tilt your keyboard- in order for movement to feel intuitive, there's something really wrong.

Cell Warfare

Play Cell Warfare

Feb. 21, 2009

Rating: 0

A very fun and enjoyable shooter. I still get short lag spikes sometimes though even though my storage is set to unlimited. Good soundtrack and graphics. Haven't unlocked a mode outside of Survival yet, but still having fun. 4/5

Monster Master

Play Monster Master

Dec. 02, 2008

Rating: 0

I would enjoy this game so much more were it not for the complete randomness of the attack phase.

Factory Balls 2

Play Factory Balls 2

Nov. 13, 2008

Rating: 0

I really enjoyed Factory Balls 1. Great sequel that expanded nicely on the first iteration. Beat the game and liked it a lot :)

99 Bricks

Play 99 Bricks

Nov. 13, 2008

Rating: 0

Neither the achievements nor the card challenge are awarding properly for me :/

loops of zen

Play loops of zen

Oct. 04, 2008

Rating: 0

Nice concept and decent execution, but instead of getting harder, it just gets more tedious. 3 stars.

Terrascape

Play Terrascape

Jul. 14, 2007

Rating: 0

I've only played Gauntlet mode so far, but I like this game a lot. One thing though is that for me, it starts slowing down a lot in Gauntlet mode near the end. From about wave 28 on, the game gets progressively laggier. This happened to me all 3 times I played the mode and with different characters.

The Fancy Pants Adventures

Play The Fancy Pants Adventures

Jul. 02, 2007

Rating: 2

Great game! I love the art style. I like the loose physics as well. It's sort of like playing a Line Rider platformer. I agree that more enemy variety and level complexity would be nice. One thing that's kind of minor but would be really nice is making the things that the projectile shooting enemies shoot disappear after a certain amount of time. As they are now, you can follow them for a really long time, and they don't disappear. If you're heading in the direction they're going with any amount of speed, you have to worry about dodging them.

Bubble Tanks

Play Bubble Tanks

Jul. 01, 2007

Rating: 0

Great initial concept, but I really wish there was more to it. Nice art style, and I really like the method of upgrading/downgrading. I agree that it would be helpful to have some sort of graph to see when you're close to upgrading. My main complaints are that the game felt very short, the upgrading ended too soon, and it just didn't feel challenging enough. I'd love to see a new version with more upgrades in it an added levels/enemies. Despite the sheer number of enemies, the enemy variation was fairly small. Something to think about in the future would be to add an ability to choose which way your bubble tank upgrades and possibly have different branches. Stuff like "If I choose this way, then I get triple guns with small bullet bubbles, but if I choose this way, I get single shot larger bubbles" etc.

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