Love this glitch: Go down to the point where you begin to take environmental damage slowly {with the cooling, probably just 2~3 blocks down into the red zone}, go to items when you get to near dead, and health to half health or higher. When you return to the game at full health, you'll have a cool explosion around your ship, and a tooltip about dying, even though you didn't die. Only works for the planet you're on, and you'll need to repeat the process if you want to replicate it. Has a 1 in 12 chance of happening.
I've played atrophos with a fully maxed out ship, weaponry, and all skills maxed out, and have yet to beat him after nearly 37 tries, even when using focus, leech bombs, antimatter bombs, cluster, etc etc. Plus the plasma is high risk high reward normally, but on bosses it's useless since they spew bullets out too much and too fast to make it worth getting in close, since you'll die before they do.
The Atrophos boss needs some serious nerfs. I've got every weapon except the last ship upgrade, and all weapons maxed out, plus every ship at max level maxed, and even when going in and using 5 antimatter bombs all at once, and all maxed weapons + a tank ship, he still hits for more health than I have, faster than I can recover. Plus his fan attack, the one where two orbs target you and he covers half the screen in an unavoidable wall of bullets, is a 1 hit death, and happens to often to dodge or survive.
Terrible game. By the time you get to 3.3, you're more concerned with spamming infestors than anything. 1/5 for these reason: -1 for lack of building destroy, -1 for a lack of any real strategy, other than spam ships/infestors, -1 for the enemy and ships following no real order or path other than to wiggle back and forth in a line and fire blindly, and -1 for the enemy rushing in blindly before you even have a defense, thus making it so that it's more of a sit there and die repeatedly and hope for some good luck, rather than an actual tower defense game. Seriously, if you can't even take the time to think you own game through, then stop making them, and go back to playing real games that have some thought put into them.
Kinda useless when you give us all these resources, and then refuse to let us upgrade or buy buildings/units. Bought the knight, couldn't buy the Tor. 2.5/5, didn't continue playing, due to annoying ads, lack of literate in game speech, and the terrible resource design.
Hmm. A tower that should possibly be added would be a sniper monkey tower. Slow firing rate, cost is 2400 to buy lvl 0, lvl 1 costs 1250 {all on easy btw} to increase speed of attack, lvl 2 {2750} increases bloon damage dealt {pierces 2 layers and pops lead/frozen once}, lvl 3 {1250} has it drop pinapple bombs nearby it, but at a slow rate, and lvl 4 {6300} super boosts it's power so it pops all layers of 1 bloon /or/ it pierces all bloons in it's path, popping 1 layer of all the bloons, save for lead and frozen, which it only pops 1 layer of, and stops. Upvote if you think this would work for this game, sincde the only tower type it seems to be missing is a long range, high damage tower.
1/5. Scrolling is a msssive problem, since you can't maintain multiple bases at once, or even keep an eye on the enemy while you're working on your own bases., That knocks it from 5/5 down to 4/5. second, enemy bases go on the offensive impossibly fast. On the third to last level, the flight only, I spent more time trying to get my own bases back, then I did actually playing. 4/5->3/5. Next, enemy management and micromanging is impossible when trying to deal with 3 others, all attacking at the same time. 3/5->2/3. Finally, the bases themselves...seriously? The enemy units move too fast, across to much space. I spent more time spamming 1~3 units on a single tower, than I did actually strategy. Terrible game, needs a lot of improvement.
I'm glad for the recent update, and it's wonderful that there's a game developer who doesn't focus on just earning kreds or making it to be for only specific people. And yes, mouse sensitivity can be an issue, though the 100 character limit cut me off at 2 posts, making it so I couldn't mention the possibility of have "Free lock" control system. {System in which if you move the mouse up, you keep going up, as opposed to the character focusing on where it's pointed.}
Third: The system is faulty, in the sense that you have no options for quality adjustment, mouse speed increase/decrease, mute, or to switch between mouse, run pad, touch pad, and/or controller. Those with a controller have the highest chance of a high score. Then those with a mouse, next are those with a run pad, and finally, those with a touch pad would have an unfair disadvantage in the overall gameplay. I've played this game with a mouse, and gotten near a score of 1300. then with a run pad on a laptop, and barely got a score of 250 before crashing due to a jumpy mouse. Also, there could be a specifics system, in which you are only shown high scores, and the such for that specific mouse type. As I said, a touch and run pad user have no chance against a mouse or controller user.
Thanks very much for your detailed comments - next version (next couple of hours) will have sensitivity adjustment and option to invert Y axis, plus a mute key - thanks again!
First: The speed increase rate is rather high, due to the fact that I went from 1 point per second, to 12 points per second after 5 seconds, three tunnels, and 2 9 ring dodges.
Second: There is a good amount of difficulty to it, yes, and I like the fact that you only have to protect the reticule near the center, without the bother of a ship. However, there are instances of the cornering system registering a false hit, and making you a very good score.
Who agree that there should be a way to see the "health" of the Bloons, and how much damage each tower does? The MOAB can take a substantial amount of damage before popping, and same with the BFB, so does this mean they have more health than the other bloons? A ceramic has about {for 1 dart} 7 health, but a MOAB/BFB have much, much more. Could do with a "damage" system to know the health of Bloons. Also a Beast index could work, to show specific stats of Monkey towers, and bloons you've encountered so far, as well as towers you've unlocked so far. Just a suggestion. Rate up if anyone agrees with me, and wants the Dev to see this.
Could do with a major improvement on the health spawn rate. If you lose one anchor, by the time you reach the final boss, there is a 1/5000 chance of healing. So, in short, you really need to tune up the health spawn rate, or else people are going to get angered byt he fact that it's nearly impossible to recover once you get hit.
This game get's a -1 for no mute, and -1 for the astounding lack of actual health "packs". You can take a small amount of damage in comparison to the overpowered stage 2 enemies, however, there is an impossibly small chance of you ever seeing a health pack to help you stay alive. This means it becomes less of a fun game, and more of a bullet nightmare, since oyu can't regenerate health, pick up health packs unless you kill a boss, or move fast enough {even at max speed} to avoid enemy bullets effectively. So in short, a 2/5 due to the lack of actual core game design.
Been looking in to this, should help for sure, it'll be an option though :)