There's something that I would like to see fixed: attacking guild members' reactors and getting destroyed by them. Nobody should ever want that to happen, and your guild members should be your allies.
For some reason, I don't think that it's possible to stuff 4 lightbringers, 3 ZAC assimilators, a command center, three sanctum beacons, and several turrets within the perimeter of just 8 defensive walls. Look up Lil pony at current ranking 261.
Now that I think about it, the requirement of not losing a single life on every mission would probably be too much for 99.9% of the kongregate community (Excluding weird people). Maybe... going through the entire game + extra stages without failing would be a more suitable one?
This game could've vied for the impossible achivement. Requirements for the impossible achievement: Get a S ranking on every mission. Get every single medal. Don't lose a single life on every mission.
Lol. First the AI gets 15 men through 4 heavily mined barb wire fields on a long map without losing a single man, then after I barely fight them off, it sends an assault team that magically disappears a few meters in front of my trench and somehow gets past my 2 surviving machinegun teams.
Regeneration is overpowered for AI; No matter how much damage I dish out, it gets canceled out in just 1 turn as I try to restore my MP, AND IT DOESN'T GO AWAY. I had to get silence in order to defeat Grimloc because his regeneration would cancel out any damage I inflicted.
Officer: "Sir, we have spent billions on ballons, men, and bombs trying to destroy a single mobile automatic gun emplacement and have only the carcasses of thousands of ballons to show for our efforts. During the few times we managed to destroy it, the enemy immediately brought up a new replacement which was not any less effective. What are your orders?"
General: "Keep on throwing more balloons at them. I'm sure we'll win the war by destroying that gun emplacement."
Officer: "Sir, yes sir!"
Player: (After blowing up the hundred thousandth balloon) "You'd think they would change tactics by now..."
I found a strange looking clump on the map on survival D.C. at around 160 minutes, looked at it, and found at least 400 zombies clustered around a survivor.
He perished 5 seconds later.
It's been 66 minutes on Washington D.C. survival mode, and there's still 1 civilian left. Since I'm too lazy to hunt for him, I'll just admire the ingenuity he had to hide in a place no zombie can get him.
What is up with the lag? I constantly fail in the minigames even though it's clear that the objects are within the hitboxes because the computer almost never runs smoothly.
I find it slightly hilarious that my Europe challenge map is pretty much taking the same course as WW2. I land in France, the enemy deploys almost a hundred armies against me. I move into the Netherlands, the enemy counterattacks with dozens of armies and pretty much cancels out my advance. Even the Russians who were being owned at first are pushing the enemy back to Poland.
The only complaint that I have is that there should be a time-out system for the boss's attacks, to reward players who can dodge projectiles for a whole minute, and to boost their egos if they can go through the whole game in 'pacific' mode. Also, if there is another game, please add storyline/dialogue for stages.
When I use the meteor shower, I place it from the edge of the map, aim it at the biggest line of AI players, and watch as they receive 100+ worth of damage.
For the last mission, I don't understand why you would make defense platforms if YOU DON'T EVEN MAN THEM. You're just asking the enemy to grab your platforms that YOU spent YOUR money and use them on YOU.
You were able to postpone the invasion for 5 hours. I don't know what's sadder, the fact that the Allies tried to destroy a bunker that was not firing at them or the fact that it took them 5 hours to destroy a bunker that was not shooting at them.
You can stop shooting with space bar if you target the wrong person :)