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Fallout48's Comments

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Mutilate-a-Doll 2

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Apr. 13, 2016

Rating: 7

There should be a "Resist Concuss" option alongside the other resistances.

Mutilate-a-Doll 2

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Apr. 07, 2016

Rating: 2

@SladeDasani Because people commenting usually talk about: Stuff that will not be added stated in the FAQ, Spam, Questions, Suggestions, or the comments. And someone else jokingly stated that people get disliked if it is not good enough in the eyes of the MaD comment gods. The comments are really bad imo, ratings and general comments. Inb4 I get disliked to oblivion.

Mutilate-a-Doll 2

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Mar. 29, 2016

Rating: 2

I don't know if it's just me but I think the Combat Shotgun is a little "broken" in this update.

Developer response from 0rava

Fixed.

Mutilate-a-Doll 2

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Mar. 28, 2016

Rating: -3

You can get the effect crates from the Munition Crates.

Mutilate-a-Doll 2

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Mar. 12, 2016

Rating: 3

Another idea I have for the game is some sort of "bug" which you can attach to guns and launchers. It's behavior is like a drone of which it aims and shoots things. It could be used to make turrets and such. I do not mean it like a AI.

Mutilate-a-Doll 2

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Feb. 25, 2016

Rating: 4

It would be brilliant if we were able to make certain things shoot other objects, like maybe edit the RPG to shoot munition crates! And possibly have another category for ammunition that other weapons shoot, like arrows and nails.

Mutilate-a-Doll 2

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Feb. 22, 2016

Rating: 4

One idea I had was having a paint-like power that puts the decals of certain powers on objects, so if you choose like "Scorched" then it applies the burnt decal to a certain thing like paint. It sounds complicated though.

Mutilate-a-Doll 2

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Jan. 16, 2016

Rating: 6

It would be cool to have a precise way of welding/jointing objects, so actually welding something to where you held it to. Instead of the middle of where you weld it. And i'm pretty sure this doesn't violate the FAQ.

Developer response from 0rava

That's just the way weld joints work in the engine. It's always from center to center.

Mutilate-a-Doll 2

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Dec. 13, 2015

Rating: 9

I found a bug. If you use a explosive above the doll, nothing will happen, only if the doll is beside the explosion.

Mutilate-a-Doll 2

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Nov. 28, 2015

Rating: -2

There should be a option to search through the custom items.

Developer response from 0rava

Not up to me. See FAQ.

Mutilate-a-Doll 2

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Nov. 03, 2015

Rating: 3

This is the only game keeping me on Kong

Mutilate-a-Doll 2

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Oct. 23, 2015

Rating: 2

It would be interesting seeing a property added to items that block out elements towards items it is linked to. So say if you made a Riot Helmet, and it is linked to a Ragdoll's hand, and as long as it is not destroyed, the hand will always be protected from fire.

Mutilate-a-Doll 2

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Oct. 04, 2015

Rating: -2

Its sad of how such a good game like this is being targeted for spam

Mutilate-a-Doll 2

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May. 15, 2015

Rating: 0

Idea: Steam: It acts like a gas version of fire except it doesn't spread and it removes the skin of the doll slowly. Acid: Like water except it melts the doll using the same damage textures as Toxin. Suicide Drone: Uses the same AI as a Laser Drone just it sticks to the doll if it collides and then it explodes after a short period. Gas: Gas would be a cool new mechanic in the MaD series with different variations and can be activated with a spark or flame, Such as a electric gas which sparks anything in its radius.

Madness Project Nexus [Party Mod]

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Apr. 06, 2015

Rating: 3

Only one problem with this mod. In arena mode if you die, your GOL3M will have default grunt attack and movement speed making it highly Op.

Developer response from paulliam80

I knew'd it! I tested the game before i develop this game xD

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