This was far too buggy for me to get any enjoyment out of this.
Constantly replays the title screen over and over, then for about 1/5 of my survival i get to actually move without the character running towards the left constantly. 1/5
Maybe an invulneralbility after getting hit? it's frustrating to die instantly after having sheep/cape instantly from 'bad luck' of getting 3 obstacles in a row. I don't see any kong points coming to you from 3 upgrade levels that change so drastically... saying this, still this is a great evolution of the running game archetype.
If going for hard badge: If map has one path or 2 paths that ARENT separate corners use tower defense skills, 4 paths or 2 w/ corners use destroyer. i found fastest clearing and exp gain came from tower defense 2+ lvls per challenge map even after lvl 20. + to keep up
Thanks for the comment! We will think how we can fix this situation.