I'm pretty sure I played the very first version of this on here a while ago, and it's amazing how far it's come. Great job!
Just a thought though, would hit accuracy and critical hits (both chance and multiplier) be something you'd think about implementing? It'd open up more room for perks/challenges while making combat a little less mundane. Also, if you could assign your character to combat to improve stats (like a mini coordination) that'd be better later on than adding tiny amounts to resource gain.
Well, it was entertaining enough that I have every point of the family traits tree. All of them.
This is both a good sign of replayability, and a problem. Now what do I do? ;-;
Very entertaining game, and I'm not all that far into it. However, a few improvements could be made.
Make each specialty a bit more SPECIAL. The Medic is on the right track, focusing on the interactive healing (Provide Healing, Stabilize, Adrenaline, etc. Basically make them a real support class) would improve them further. Engineers could be assigned to improve build times, Recon could detect (not shoot) enemies through walls to prevent ambushes, Scavengers could gain stealth when scavenging (reduce alertness range of enemies), and Fighters could gain stacking temporary boosts to their stats after kills. The Leader should be able to dictate tactics, via a Dragon Age styled AI customizing tool (lot of work but worth it). I think these improvements could open up larger scale and more visual gameplay, something most games of this genre are missing.
Just my .02
For anyone who's having trouble matching axe heads to the center, they are spawning on the opposite side every once in a while. You just need to put the blade on the other side and it works fine.
You know, I really dislike that there is unnecessary premium content and that the mobile version is paid for... But I'm still rating it 5/5 because the game itself is nearly perfect.
Caution: May cause foaming at the mouth, gouging out own eyes, punching babies, summoning Satan himself to laugh at you, laughter at your own misfortune, or death.
No lag here, although a quad is kind of allergic to lag... :S
My main problem is that everything is too small... Give zoom keys and remove the sticky walls and this game would be amazing. Atmosphere is great as well. As is, 3.5/5... So 4/5.
Hmmmm? Well, that's fun... I just so happened to die at the exact moment where the boss died... and it froze... completely... yay... and get rid of the damage nerf too, because if you look carefully, the damage count above an enemy's head goes: 0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,1,2,2,CRIT 4,,0,0,0,0,2... and then the enemy flies away...
I really liked this game... 4/5, only because every once in a while I wouldn't get any extra coins when defeating an enemy, like the last boss, and a few others. Otherwise, it would be a 5/5...
Dear God... I love this game 5/5. Just played for more than 3 hours. Bed now. Few problems though, like the already mentioned bugs, and the fact that they have AMAZING accuracy when it comes to your completely surrounded/armored core, so that they can snipe you with a single shot. Also, it would be awesome if the armor doubled as a melee attack when on the outer edge, covered in spikes or something similar.
"ATTENTION
If you’re experiencing a bug where your character stops moving, or won’t stop moving please post your flash/browser/computer specs in the comments so I can fix this bug ASAP." Well, I am experiencing this in the worst way possible. My character keeps running to the right, and I have absolutely no control other than shooting. I have the newest flash player/IE 8/And I'm on my new Compaq Laptop with Vista. Hope you can fix it.
I gotta say, this game is pretty good, (4/5) but the controls are a bit touchy and you can't turn at all while in the air, making it nearly impossible to collect powerups.
Still drooling after beating it. Needs more variety. 1000000000000000000000000000000000000000000000000000000000/5
It would be the eighth deadly sin if this was not given badges.