FelixCicero's Comments

Game comments and reviews

Rocket Valley Tycoon

May. 31, 2017

0

it seems that there is a max transfer of 500 per tick, this makes later upgrades a bit pointless - is it deliberate?

Developer Reply

transfer amount depends primarily from your destination requirements, then from your source storage and train capacity!

Alchemy Idle Clicker

Jul. 17, 2016

1

really like the game, but it would benefit from some kind of excess cash or herbs reward system when you reset - would let you aim for productivity rather than saving for the next reset multiplier, which discourages hunting out the later upgrades. Otherwise, a really fun game, great job :)

Developer Reply

Interesting idea. I need to think about how this could be integrated, but thanks for your feedback!

MineQuest

Jun. 02, 2015

0

A few suggestions of mine: Have a unique, extremely rare pick for every level up to heavenstone, (repeating them with the + next set) with a slight modifier based on the level it was mined from eg Fire gem - base mine rate increased like a burn effect Trash - slight increase to loot rate Maybe poop you get much fewer gold per gem mined and so on and perhaps have an ability that continues your combo for a while so you can make inventory choices without losing your damage bonus on the later levels this could be paid for in gold or, as a solution to the abundance of gems use different (combinations of?) gems as payments for different lengths of time. if you were to implement this please consider making the ability accessible via the keyboard - again to keep combos going. love it so far :)

Idle Raiders

May. 29, 2015

0

Love the game! I think more farming areas would greatly improve it; perhaps a repeating theme of monsters every 10, 25 or 50 levels getting larger or more armoured? I suggest this because other idle games like Clicker Heroes lose appeal without a feeling of progression in the later levels. The raids are awesome though! Great job so far

Clicker Heroes

Jan. 09, 2015

0

Love the game! Just one bug I wanted to highlight, on progression mode, if it advances a level, say to 50, level 50 will still have the ! over it despite being the level currently being played. Then if i click level 50 when i'm 7/10 of the way through passively from progression mode, it will reset my progress to 0/10. Minor frustration in an otherwise excellent game.