I never bothered to recharge because there was not really any pressure to complete the game in a set number of days... Also pro tip to get deep without using a ton of energy. Go all the way to the right wall and fire into the rock at a 60% downward angle. uses between 1-7 energy and goes almost as deep as a straight shot down that uses 30.
Would be awesome if I wasn't 45 minutes in the last 30 of which there as been one girl chilling on the third floor and attic without ever going down no matter how much i scare her...
I am thinking some kind of Rand# function would make your game much more fun. Right now it is just click click click with no ups or downs. No winning or losing which to me just makes this a waste of time. Not a bad start but definitely think about making it a game and not just a clickfest.
You need to use the 'Move To' button to move to a specific location. Once you're within 1 step of the location you want to get to use Move To and enter the coordinates you want to land on.
It would be nice if at least quest objective chests were not behind items/walls that we have to STEAL to get to them.... Decorating the house should be completely optional. I shouldn't be forced to steal items/walls to get through a dungeon....
Working on this, mainly for the mob fights, there will be a small chance of dying