I'd like to have a new sorting option: Quantity. May not be much of a factor in most of the gameplay, but could be useful when it's time to upgrade your cards.
Found a glitch. I have everything maxed, I have no employee, I have 228 bait, 15 pike, 3 swordfish, 3 clownfish, 2 bottlenose dolphin, 5 manta ray, and 5 killer whale. If I sell 5 killer whale for 10k each, they stay in my inventory and I get to sell them over and over again. I went from ~600$ to over a million and the same five Killer whales are still in my inventory.
Interesting game, though it does get easy after a few repetitions, even on hard. Still, it had been a while I'd played "Lights Out" so thanks for this new twist on it dev!
Thanks a lot for the comment! It's my first published game and I'm glad you enjoyed it. :)
I'll be making a more complex game in the future, hope you look forward to it.
For now, I can tell you a few things. 1st, your game needs a radar function, or something similar. 2nd, your graphics, while simple, are nicely done for the game components. The upgrade menu could use a makeover though.
For now, the game is functionnal and not made to troll, so it gets a 3 from me. Once you've added in a radar and maybe more upgrades, I'll see about giving it more.
If there was a way to know how much each weapon brings in in terms of money, the game would be much better as people who like Idle games for optimization could plan much earlier
I do wonder why you won't finish this author. It is a great game. As for those wondering why the characters are all of the opposite sex, it's because this way they're not copyrighted. (Except maybe Naruta but the character does look a bit different so it should be fine)
Seriously... I hold the highest score of all-time in collected corn and I don't even know if there is a limit to the skills yet...(total at this time for 1st place: 16.677. total for second place: 7.720. I bought a skill that costed more than the second place AND it can still be upgraded.)
Is it me or... are these muscles able to push? There should be an option to unallow muscles to push, but maybe that would be too complicated to implement to the codes :S
How about an "infinite dungeon" mode where you can level every character to the maximum and fight increasingly difficult character? You could put it as a reward for completing the game?
Thanks a lot for the comment! It's my first published game and I'm glad you enjoyed it. :) I'll be making a more complex game in the future, hope you look forward to it.