Actually pretty tired of these kind of games out of Bonte. I know they have the potential to do amazing games...but this abstract color junk with the same 20 puzzles and concepts is getting pretty dull. Top comments are all about patting them on the head and saying that it's amazing and delightful...but it's the same game. It's black. It's yellow. It's red. I want to see something vastly different now.
Did you happen to mean 10,7? The room is full of respawn flags...remember that pink flags respawn you where you touched the last one and blue flags will not respawn you but will only reset your step counter. Hit the closest flag to the moving rock and then follow the trail of blue flags to the area where you can kill yourself on the blank tiles, then move through the rock before it seals the exit. :3
@sjrmac3, hello! The first part of 4,7 is kind of tricky because the answer is a bit backwards. When the boulder is bouncing up and down and you slam into it, stopping it halfway....instead of pushing it down again, you need to reverse and go up towards the green pad. This'll launch you at the boulder instead! The second part is easy, you just have to clear the way by making sure there are two boulders in each row and then bounce them up against the pads to make the path clear.
Got questioned about 5,9, here's what I told them:
Okay….from the first pink flag you need to note that you can bounce on the green arrow below to kill yourself quickly if you need it. Ignore the rest of the level until you can move the boulder. If you move down from the pink flag, notice that you can hit left to move the cats above left without moving your ‘main’ cat. Then notice that while on the pink flag you can move the cats UP without moving your main cat. Just kinda jiggle them around until you can push the boulder up into their room and free them. :3
Hey @XAct! 1,11 is an incredibly tricky one as well until you get the trick to it. Like the previous two rooms you are trying to create clones by hitting flags simultaneously and then dying...sometimes achieved by dancing up and down until you run out of steps. Start with the top section, getting three sheep...then send one of them down through the spikes and die. This will give you one below and one above then start cloning up above again! Hope this helps. :3 (You'll need 4 cats total for the star...pay close attention to the boundaries of the stage. Which walls can you press against to move cats above but not below? Below but not above? :3)
Here's a big hint for 5,5 (took me nearly an hour, jeez..)
You're gonna need to get good at multiplying cats! (done by hitting checkpoints with multiple cats at once and dying)
You're gonna need to multiply so you have two live ones in the top-right hallway and one live and one dead one in the middle room. Press the dead one up against the bottom-right corner of the middle room and place the live one to the left of it. This way you can position your three live cats on three flags at once and then die...giving you three live cats and two dead...then you can fill the spiked hallway up and nab the star. :D
The difficulty of some of the puzzles is absolutely ridiculous, nobody likes the Breakout-style "puzzles" and the line-tracing was difficult for even me. Have you run out of ideas? Over half of these aren't even puzzles anymore.
Okay, WOW. Little short but very nice platformer, I was INCREDIBLY surprised to see this has controller support (which I seriously wish more games on this site did!). Can't wait for further installments!
This game is missing anything that actually makes it fun. It is a time-waster and not even a good one like many other Idle games. There is no goal, no real gameplay, it is all just chance.
Ridiculously laggy, the game is really fun but this is inexcusable because it renders your game unplayable. How can you call yourself a game developer if you can't address this issue?