In response to Nester64's "Eveyone says obey; your world will b filled with detail. but there is a downside." etc. I must give you props on your analogy of the game. Truly philosophical. However, I would disagree on one point. The "demands that may harm us" in fact make it easier as we go along. Taking the hard way once better prepares us for later in-game when a mistake can be much more costly. Having better detail makes the path smoother later, too. The fist play through I completely avoided the lower path, hardly even thought about it. By the end f the game, I was abut ready to quit. The second time through, I followed all the instructions. It required less effort to get to the end and win. With more detail and the practice from taking the harder route, the jumps were sloped, there were smooth inclines instead of steps. A little difficulty near the beginning can make bigger challenges a little easier later.
Wow...This is an amazing game. Never have I been so frustrated with a game and then felt so rewarded when I finally solved the puzzle. The sudoku asect was very helpful, too. I agree, though, typing would be better.
My suggestions would be;
A way to lock answers I KNOW are right.
Perhaps a way to highlight each cube as you work on it. Maybe colour tabs in the top corner and you can select a tab to highligt a specific cube, then deselect it when you're done. Although that migt make it too easy, since you can work on one cube at a time.
(Perhaps, then, an easy mode in which you can select the colour tabs, and a hard mode where you cannot.)
Level 6 is bugged out for me. Every time I click to play it the screen goes blank white with a large grey exclamation point in the middle. Fixes? Am I doing something wrong? Do I need to change the visual settings?
I see a lot of mocking the AI for the guards. However, I enjoyed their unpredictability. I nver knew if they were oing to wlk right past me or stare at me for three secons while my invisibility ran out. Got my adrenaline going! Gret game. 5/5