This game was quite the jam, but the later puzzles were easier than the ealier puzzles. Loved how every 5 levels had its own beat, which got better the further you go through them. 5/5 would jam to this.
The AI used for BOTS doesnt make them very smart and as a result they are easy to exploit. they just jump up and down or just stand still in combat, occasionally fighting each other at the same spot. They need their AI improved. Maybe add BOT level setting, that adjusts their AI to be smarter or less smarter. Smarter ones give more XP and tickets than less smarter ones.
ranger71 i agree with you. so many really dumb posts. like who comments "hi" on a game!? or "huhuhuhu" or something that doesnt have to do with anything..... its kinda really just spamming the comments.
bigbad you kill the guy by going into the spike trap room. when the guy gets close step on the pressure plate and duck and the spikes will kill the dude trying to eat you. then go to the room that has stairs.
Lol when i was fighting the Grand Ghost, he held a grudge against my Archer and kept targeting him and shocking him. I think he was afraid of my Archer's Thermobolt II
@shimmy99 you can also be pro and farm Wheat. or just stock up on Bananas. sometimes. its worth waiting. trust me. wheat cost less wood but uses metal. bananas drop from monsters but its not very often they drop them. @Vidd i agree but that's why you have Action Points(though 15 seconds for food from bakery is ok. but it costs more than farming it. farming takes longer though...) >_< i talked to 2 people in one comment lol.
You should make the cobble stone road cap higher than 150 or at least make the cap rise at floors where your other build cap raises :/ great game 5/5 already got to floor 15.
XD after all that hardcore escaping death... the line has to finish its journey by jumping into a spike pit. really challenging, nice music, the end of the game is funny, love the 3D graphics with Unity, and great gameplay. 5/5, just love the game, added to favorites :D
It's true, the AI is quite simple, but I'll poke the team and ask if there's any chance to improve this.