I really wish there was some explanation for what the hell this "tick" nonsense is. I'm playing the game, I guess, but I'd be lying if I said I understood what was going on really other than that paintings fill over time
Seriously, man. Get someone to edit your dialogue. I or countless other people would do it for free. Your games are good, so don't let something as "easy" as typos and grammar and punctuation be what keeps your games from being great.
Can't skip the singing. The bouncing ball is delayed every single time. Not sure how that got by someone on the dev/design team. Tips for beating it: if you've played a new song and you keep missing certain notes and don't know why, make sure they're not held notes. They don't stand out very well so they're easy to miss. Also: the _length_ of time you hold them factors into their rating. You might press DOWN on a held note perfectly but if you RELEASE it too soon or too late, that will affect the rating. Rating is key. Got every note on Owl's Opera and still fell short of a B. Did a test run on it to try and figure out what the crack the accuracy bar is trying to tell me and the scoreboard downgraded my B to a C? Why?! I love the animation and the idea, but this game has so many flaws. Learn to playtest, people.
Why is it so many Unity games, including this one, have formatting issues where buttons and text hang partially off the screen? I can't read some of the things that're supposed to be on screen
Kudos nothing. It was thrown together in Stencyl without any forethought as to whether it SHOULD be a game. It shouldn't. When the timer runs out, nothing changes. Apples continue to fall and your score continues to rise, whether you passed the arbitrary goal or not. Boring as sin. Zero challenge
The worst kind of game. Practically zero effort put into it. At the very least so little effort as to insult the player. Why would someone be satisfied making crap like this?
There seems to be legitimate game code in the flash file, but since every click of the play button opens a window/tab to a linkbucks page, my guess is that the developer inserted their URL into a stolen game to get some extra traffic. The admonishment "have you actually played the game?" is meaningless because the game seems in every respect to be entirely unplayable.
I wish there was an in-game Quality button. Right-clicking to a lower quality works for us single-processor folk, but it's still annoying. I guess the issue everyone else is talking about has been resolved. As of the posting of this comment, level 16 had no ad obstacles. Beat it on the second try. Also, regarding ultimakewl's comment, I'm up to level 20 and haven't yet found a level I can't three-star. Level 9 was done on the first try. Level 13 took five tries, and level 14 took two. This game definitely relies heavily on timing, but it's not (as yet) impossible.
Pretty terrible. Straddles that line of terribleness to where you're not sure whether or not it's stolen, but it's simultaneously so bad you find it hard to believe anyone would WANT to steal it...
It's not even that it's buggy. It's just very, very poorly made. Pixelguy can't jump while running. Many coins magically bounce higher on their second bounce than they did on the first. Ones that come to rest on the ground (that Pixelguy can't/won't pick up) stay there forever, increasing the lag of the game more and more and more because they never time out. The text is poorly constructed--translated?--and the graphics don't reverse when they change directions. Tbh, this game is a pretty big FU to gamers because this is how little the developer values gamers' time and energy.
I like this game, and it's evident that tons of effort has gone into it, but I really wish more time had been spent on the grammatical and syntactic parts of the story. The best games are immersive ones, and having to stop every couple of seconds to reread a sentence because there are too many commas, or sentence fragments, or tense disagreements, or whatever, is incredibly distracting and does nothing but remove the player from the game. The story is very matter-of-fact and needs much more attention to the art of prose. Should it be Shakespeare? No, that's a false dilemma logical fallacy, but the players as an audience base deserve better than this. Everything else in the game is on-point. Why skimp on something as simple to fix as grammar? Ask a student. Ask a friend. Hell--ask a stranger.
I think you (the dev) might misunderstand what the category of "time management" actually denotes. While this is an interesting, if incredibly one-dimensional, concept for a game, this is not at all a time-management game and shouldn't be advertised as such. Also, a pretty standard rule of game-making is incentivization. After the novelty wears off, what's my motivation to keep playing? Why do I care? That's something you as a developer are supposed to deliver.
Loads for me. The sad part is that it's a decently creative game from the standpoint of gameplay. It's a trial-and-error type game (I beat the first level with -13 lives), but they aren't so long that I wanted to give up. I think the biggest detraction is the ripped off Mario concepts. If it had been skinned differently and allowed to stand on its own, it'd probably do a lot better. The traps and 'gotchas' aren't as rage-worthy as I thought they'd be, and some of them are actually pretty clever. If the dev would just stop pandering and make it their own game in EVERY aspect, they might actually be on to something.
Calling it a parody doesn't make it a parody. This is theft, and shitty theft. Why not just make some easy sprites in a couple seconds and have a legit game?
I agree.