Also started at level 30, so it was virtually impossible to die. Also never got any attack options other than "Standard attack," meaning playing this game had zero options. I'm not sure if that's a bug, or if that was done deliberately to make this an "art preview" or some such, but it completely killed the experience.
Not a fan of this one. Almost no strategy required, just start your penguins off, use one of the few powerups at the appropriate time, and you're done.
I really like this, works well. Only thing I'd recommend off the bat is to change the location of the "Perfect!" and "Awesome!" pop ups - when going at high speed, it becomes hard to see the terrain underneath because they get in the way.
Standard trajectory game, but was more focused on puzzling out angles than anal retentive pixel-perfect placement of the cursor (IE, Bloons). Huge plus for that. I liked the idea of the fuse letting you light multiple targets at once, more levels where you could take significant advantage of that would be interesting.
Okay, I know everyone hates Justin Beiber, or however you spell his name. But no offense, this game is pretty lame from the perspective of actual gameplay. It reminds me of the really bad "punch X celebrity's face until they get bruises and cuts" flash games you used to see ten years ago. This is briefly amusing for minute, but then just gets old. Please, give your 4s and 5s to games that deserve it. This title is mediocre at best.
Fun game. Would love to have a "send all available X" button. IE, going to kill zombies, would love to be able to just click once and send all available soldiers.
For the sniping part: Notice that just underneath the crosshairs, there are three horizontal lines that get progressively smaller the further down you go. Those are your wind markers. The wind goes either right or left, and it's strength is either 0 (flag is straight down), 1 (flag is barely off the pole), 2 (flag is off the pole but still pointing somewhat downward), or 3 (flag is almost entirely straight out to the side. Simply put your crosshair an appropriate amount to compensate for the wind - the small wind line is how far away you should be if the wind is at strength 1, and so on.
Fun game, but camera controls were a bit awkward - I'd find it skipping and swiveling far out of proportion to a small mouse move, usually when nearing a wall. Otherwise, good job.
My only problem is that there is very little skill involved in this. Apart from some generalities - trying to drive certain orbs to the center/toward each other with your beginning shot - there is no real way to anticipate the complex reactions and no way to influence them after the initial shot. Still, fun and pretty.
Actually, quite fun, but as others have said, lag makes it unplayable after a bit. I'll aim for a shot, click, and by the time it actually shoots the guy is halfway across the screen past my crosshairs. Would probably do better on my home computer (at work), but overall pretty good for a few moments.
Disappointingly, this continues in the vein of Epic War 3. More automation, less control. It is dead boring. Units spawn automatically, there are no resources to manage. There is no shooting the enemy with arrows anymore. All you do is move troops back and forth. RTS on a 1 dimensional line is boring without the other components.