Great Idea, but the answers are really mess up. A paraplegic wanting to die is like bumbling bank robbers? Creator needs to show how the shows/movies are similar.
Great concept... lots of work to be done. First, there is no explanation of what needs to be done. I got the ball to the goal three times before I realized it was "falling out." The ball falls out way to easily, sometimes disappearing from the screen. And why did I just go back a level?
So, i'm not sure what I am supposed to do. I ran around for a while, 1 thing happened. Movement was smooth, flashlight needs to reach a little farther. Reminded me of 'Slender."
It's actually an ambience game, I made it so you hear wild noises and feel like you're inside the game. Currently there's no threat, but I intend to update this in the future as soon as I'm finished with another project and find a modeller to help me on this one. When things start to get boring (after 10 minutes of game start, which is about where I found out the game started to be boring) a help window will come up asking if you need help finishing the game. If you accept, two lights will appear somewhere in the map. They mark the places you need to go. If you decline help and try to do it yourself, you can then pause the game and accept the help, activating the same lights I mentioned above.
I have a large colour balanced monitor, and I had a tough time seeing some of the thin flower objects. The player is penalized for clicking on the example items. The music was nice, but the over all game was frustating.
memory! But, a version for Ipad is in preparation. We will click the differences! For the PC, I find the gameplay difficult to apply. But with the memory of the scenes ...
It's actually an ambience game, I made it so you hear wild noises and feel like you're inside the game. Currently there's no threat, but I intend to update this in the future as soon as I'm finished with another project and find a modeller to help me on this one. When things start to get boring (after 10 minutes of game start, which is about where I found out the game started to be boring) a help window will come up asking if you need help finishing the game. If you accept, two lights will appear somewhere in the map. They mark the places you need to go. If you decline help and try to do it yourself, you can then pause the game and accept the help, activating the same lights I mentioned above.