I'd really like to see something evolve with the background on the game. Let's say you add in a sunrise/sunset and enter different terrain and eventually monsters unique to those terrain.. like lizards in a desert. Maybe give some of those monsters certain abilities and certain ups points to add diversity.
This game doesn't automatically save? Somehow lost several days progress into my first week playing this and after closing out the browser and restarting my PC it seems to have never saved or loaded an outdated save?
We need "quests" and/or bosses of some sort with big rewards.. just something where we might need to kill random monsters to reach bosses and every killed boss earns a permanent stackable bonus to production, unlocks something new, or creates a new currency for other purchases. Something creative is fine!
My food mechanic could end world hunger.. every time I scroll away from it to view awesome comments it increases to the next tier.. I'm producing 35480/second and I'm at 16.23 QA food total..
I think it would be a fun idea to add empty plots of land outside the questing path. These empty plots should allow players to construct unique buildings. Unique buildings would grant bonus attributes, magic, additional gold income, unique units, and/or unique paths. Additionally, give players a choice. Certain unique buildings can only be built in specific plots (Adds to replayability and introduces a hint of strategy).
Here's some ideas:
Unique Building: Sword in the Stone
Unique Ability: Spawns a hero in the guild hall
Unit Ability: +1 (AoE) Attack vs Boss
(Unit properties scale with building level)
Unique Building: Black Market
Unique Ability: +1% Thieving Ability for Thieves
(Unique Ability scales with building level)
Unique Building: Underground Entrance
Unique Ability: Allows underground questing
(No scaling properties)
Unique Building: Stable
Unique Ability: Increases all units walking speed by 1%
(Unique Ability scales with building level)
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