A list of things I found:
- Game could use a sell all function
- Found 5A and 8A rather hard
- XP system favors heavy level 1 grinding, needs to be rebalanced for sure to discourage such actions
- item level 10 of the first version of a weapon/armor provides you with a maxed version II of the armor, not sure if intended when rewards for version II pieces gave you the base version
- Tutorials need to be a bit clearer in terms of buying heroes (a recommendation even if the early difficulty curve stays as is)
- I was able to steamroll through most of epic without needing titans due to level 1A farming, once I got over the hump to down the first one the other epics followed almost immediately
- Passive skills could use more clarification, eg. boosts stun resist by 10%? 20%?
- # of crystals given is fine
"Ascending will activate 79.3935 quadrillion new mutagen. Your swarm's ancestors have infested 0 worlds so far."
This figure should be 2 in my case, and not 0, i hear others are having the same issue as well, with 0 instead of 1 or however many they have
as a follow up to naxx being broken, I also cleared the entire brawlers guild (up to rank 13, after which no bosses are shown) at level 88 only using epics on my paladin. Key to this issue is every ability also casting judgement and/or heal as well when in manual mode, as well as stunning the enemy for up to 5 seconds (except for brawler guild abilities), perhaps this should be fixed ;)
We still do balancing the current stages . How do you feel about the epic stage?