Short and sweet. Not as difficult as i was expecting when i saw a "challenging" tag, but that's likely due to the fast respawns. They really make deaths feel like no big deal. Thanks for those.
(for reference in regards to difficulty, I took 12:35 and had 61 deaths. I don't know if that's a lot, but it might feel like it to people who don't play harder games. In which case, I guess it might just need that "challenging" tag.)
You played it at the right moment, previous patch the game had a timer of 1.5 seconds before respawning x) I've also dumbed down lot of levels since the release on Kong, because apparently it was way too hard for everyone. It still is for most people, but experienced platformer players find it easy. I'm having hard times at balancing...
quicker jump/duck recovery would make it too easy to perfect everything. its not all that hard as it is, just give it a few shots, learn the timing of the jumps/ducks and you're good.
You played it at the right moment, previous patch the game had a timer of 1.5 seconds before respawning x) I've also dumbed down lot of levels since the release on Kong, because apparently it was way too hard for everyone. It still is for most people, but experienced platformer players find it easy. I'm having hard times at balancing...