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Game comments and reviews
Mar. 20, 2019
Level 27. See red boxes, not sure what to do. SEE CHIMNEY. Immediately want to pitch a grenade in the chimney. And... it was actually the solution.
Jan. 17, 2019
I usually stay away from Metroidvanias like the plague, but this one was actually enjoyable for me. You may have opened up a new guilty pleasure for me :)
Jan. 15, 2019
The O is me every time I have to go second in legit tic-tac-toe tbh
Dec. 26, 2018
"Don't fight every enemy, it's not worth it!" *proceeds to stack MP regen and fight every enemy for levels
Dec. 18, 2018
The clues are difficult to focus on. I was flicking back and forth over them so I could actually see them highlighted.
Jul. 20, 2017
When I reached the casual island and heard that song, the nostalgia hit me like an All Bricks card.
Developer Reply
:D
Jul. 12, 2017
Unexpectedly relaxing. Maybe that's just because my game went so well. :]
May. 13, 2017
Am I blind or is there no way to actually *wear* the hats? I just want my girl to have dem earflaps. :[
Jan. 31, 2017
Reminds me of a number of pixelly, RPG-styled games with heart and effort put into them. I love the quirkiness and I love bullet hells, and they fit together awesomely. :]b
Aug. 27, 2016
Why do these people keep coming up to my store and looking all unimpressed with their :| face. What did I ever do to you
May. 22, 2015
Wow, I love this so much. All this MEANING. Oh my god.
May. 02, 2015
Either the boards should be de-randomized to some extent, which would be difficult and awkward and lead to brute forcing of levels, or the move count should be removed altogether. Anything relying on pure random chance, such as any match game, should not have a set number of moves to complete its goals in. The only time I've seen move limits in other games were on premade puzzle boards. It's a new and good idea, but one that doesn't play out too well.
Apr. 04, 2015
After about 45 tries at Castle 24, the chick in the bottom just had a heart attack or something. Great.
It's mildly interesting that the enemy health points can drop into the negative hundreds, and I get killed when my lone guy still has like, 50 hp left.
Oct. 17, 2014
Ended as quickly as it started. Needs many more levels.
Sep. 14, 2014
Well, it is a cute game, but doesn't have very much variety, so it turned into a grind pretty quickly. As such, I found coasting along the ground and relying on the springs/bombs and rocket was also pretty quick in getting me the millions needed to max out the upgrades.
Aug. 16, 2014
Nah but, in the Church part/Gem part I tried to use options and turn the sound down and it would not let me. "Options unavailable". Thank you. That was a great time.
Jun. 22, 2014
I cannot believe how long it's been since I've seen a game with this much care and detail put into it. It's beautiful.
I love this art style. I love it so much. I want to know who arted the game. I am not sure if it is in plain sight and I have just missed it.
Apr. 11, 2014
Really diggin the music and sound effects.
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