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Obey the Game

Play Obey the Game

Jan. 05, 2010

Rating: 0

This game is highly dependent on computer specs... on my old laptop I can hit 100+ easy, on a 8 GB Ram dual core processor desktop it's impossible to pass level 50... Even at that, 5/5 for being total awesomeness ^.^

Level Up!

Play Level Up!

Dec. 18, 2009

Rating: 0

Loved it ^.^ 5/5

GeoSketch

Play GeoSketch

Nov. 19, 2009

Rating: 0

Oh even better is 3, 360, 180 for the 3D tube.

GeoSketch

Play GeoSketch

Nov. 19, 2009

Rating: 0

1, 360, 50 : 3D torus 1, 360, 180 : 3D tube ^.^ BTW I LOVE this toy!

Full Moon

Play Full Moon

Nov. 05, 2009

Rating: -1

Currently stuck on the "Lights Out" clone (the one with bunny with the double note symbol above his head)... but otherwise fantastic game! ^.^

Stick War

Play Stick War

Oct. 26, 2009

Rating: 0

SIGN HERE IF THIS GAME NEEDS BADGES- KnightGod, RoyaleReaper, JackFlash7276, fabreeze, DarkCornor, swords45, wormbrain, sixto233, FlavoredPickle, dagabox, emeril95, ronyown, ipooted159, Drakious, DR3ADLOCK, Killerperson, Darkslayer, pombaodumau, xephering,wiiagab, zseszeszes, Tixer,1234567,noproblem , roonan67, chrisg123, detpoolpie, Davrules55 ,austen281, KjimaBR,MarikoYoshida,Epicore,taerij,navyfield,LordWitt,SmacK13,irey,elcurt0,J4sonMraz, kjeldjeh, joelanka xazule, MarvinLapsus, Fligarcoatl, uchiha435,zsg1,silat, whatageorge, IsacOman, Mackster09,jkc33,gusto99, alexi507,PrinceRurisk,._-~ wisekeeper ~-_. Zegocarcaralisk,alan1123 ,infurno8, jkw2,monkmans, graboy,masonseppi dendre202, oSOULSTEALERo,dolton36,amcur,130428,Slifer72,FlashFlow,

Shortsighted

Play Shortsighted

Oct. 26, 2009

Rating: 0

@OmegasParadox: (HINT) ironically that was the easiest level before I turned the object in question upside down ;P

Shortsighted

Play Shortsighted

Oct. 26, 2009

Rating: 0

Tweaked the pixels a bit so it's a bit easier. Thanks for the input guys ^.^ @OmegasParadox: "dino" and "monster" also work on that level.

Byo

Play Byo

Sep. 30, 2009

Rating: 0

Byo 2 will be multiplayer and might have a campaign (though that isn't the spirit of this game), but I figured it would be fine enough for people to have fun with now. I've yet to see this game's equal in the 3D Flash world.

Boing3D BETA TEST (Working Title)

Play Boing3D BETA TEST (Working Title)

Sep. 30, 2009

Rating: 1

@ForeverLoading: thanks for the input. That problem, as small as it is, will probably persist through the first version of the game. Every workaround I've seen for it makes the game painfully slow... I've also reduced the graphics a great deal today to improve performance on more machines. For levels where there are many blocks in view at any one time most computers will still need to turn on "Remove Distant Objects".

Boing3D BETA TEST (Working Title)

Play Boing3D BETA TEST (Working Title)

Sep. 30, 2009

Rating: 1

OK, graphics greatly improved and collision detection *should* be pixel perfect now. This is really coming along much better than I expected was possible ^.^

Boing3D BETA TEST (Working Title)

Play Boing3D BETA TEST (Working Title)

Sep. 28, 2009

Rating: 1

@Duckii: those controls are already added. In the menu turn on Keyboard Controls. @Uzarname: yeah I need to fix that. Thanks for pointing it out.

Boing3D BETA TEST (Working Title)

Play Boing3D BETA TEST (Working Title)

Sep. 27, 2009

Rating: 1

Alrighty, you guys can now load your old levels, edit them, test them, and then save updated versions. Some graphics problems have also been fixed (ball still sinks into corners...). Now runs on Flash 10 and makes better use of video cards. BTW if a level is too large for your computer you can turn on Culling in the options and it will improve performance a great deal (at the cost of detail).

Boing3D BETA TEST (Working Title)

Play Boing3D BETA TEST (Working Title)

Sep. 27, 2009

Rating: 1

@999raider: thanks for point that out. @Bernat: fixed that too; instructions are in game for that. Thanks =D

Boing3D BETA TEST (Working Title)

Play Boing3D BETA TEST (Working Title)

Sep. 27, 2009

Rating: 1

@Personnel: I owe you a cookie! For those who understand AS3 or code in general, I was going out of bounds in an array in the function Personnal pointed me to which was causing errors. That "save button not working" problem is resolved. Also, level editing will be added in just a few hours so if you have any levels you would like to work on do check back.

Boing3D BETA TEST (Working Title)

Play Boing3D BETA TEST (Working Title)

Sep. 27, 2009

Rating: -1

Thanks Personnel ^.^ Multiplayer testing could start as early as today. I've almost finished the system (still needs some adjusting before public testing though). Many of the bugs spotted so far should be gone with the next release as well.

Boing3D BETA TEST (Working Title)

Play Boing3D BETA TEST (Working Title)

Sep. 27, 2009

Rating: 1

@SumYungGai: If you're adding to my list of bugs then you are not spamming ^.^ And while I love the complements, don't get me wrong, I'd like everyone to be as critical as possible. Let me know what you hate and I'll fix/remove it, and what you want more of and I'll give it to you. Also, there is a small bug in the current build that screws the graphics up after loading one level, so to fix graphics for now you sadly have to open the menu, go to graphics, and turn on and then back off the Clipping setting. Sorry for that

Boing3D BETA TEST (Working Title)

Play Boing3D BETA TEST (Working Title)

Sep. 27, 2009

Rating: 1

@ForeverLoading: Ahhhh I see, I forgot to but in a warning message about the file... Kongregate has a file size limit of 100K for their shared content system, which comes out to be around 1000 bricks with the methods I've currently used. Considering this, future improvements, and computational limitations, I've set the brick limit to 800. I'll try and move this up a bit, but there isn't much room to tinker with...

Boing3D BETA TEST (Working Title)

Play Boing3D BETA TEST (Working Title)

Sep. 26, 2009

Rating: 1

@Personnel: Thanks for the kind words! ^.^ Before the end of the month I intend on having this ready for multiplayer mode. Two to four players will be able to race to the finish or just mess around in a personally built 3D flash world.

Boing3D BETA TEST (Working Title)

Play Boing3D BETA TEST (Working Title)

Sep. 26, 2009

Rating: -1

BTW: Editing and live testing of levels will be implemented tomorrow. Until then any level you create can be edited later, and levels with bugs in the "old" system will be converted properly after being edited.

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