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Mud and Blood 2

Play Mud and Blood 2

May. 25, 2009

Rating: 0

mehhh wtf i just started with all my soldiers except the officer with <

Mud and Blood 2

Play Mud and Blood 2

May. 08, 2009

Rating: 0

got to wave 115 this time. a good strategy is to push all your soldiers to the top 1/3 of the map at the start, give those above 20+ rifle skill a M1 garand. then get an engineer, camo net. the moment you get any troop that causes explosions( spec ops, zookas, motars etc) fall back to bottom 1/3. also build camo nets as necessary to try to stay under the 6 troop soft cap.(after that the chance to get artied/airs strikes increases) get two gunners in a bunker(they get a bonus) and invest in snipers+a zooka or two for vehicles. then just two to three motars and play it out as long as possible. also mining the halfway mark of the field is a good idea, and medics make awesome crate runners!

Mud and Blood 2

Play Mud and Blood 2

May. 08, 2009

Rating: 0

woot got till wave 117 :) 2 bazooka's, 2 motars, 1 soldier all the way from the beginning with M1 garand, 1 spec ops with BAR, 2 snipers, 1 engineer, sig, officer, 2 machinegunners, 1 medic and 1 AAA gun. with 3 cam nets 3 sandbags and 1 trench :D and a row of mines. furthest i've ever gotten! and to think i almost gave up when two of my soldiers were blown up by a grenade in the first wave ><

Orbital Decay

Play Orbital Decay

Apr. 21, 2009

Rating: 0

IMA FIRIN MA LAZERS! and yes, the challenge/badges do work :) just got em!

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