Being French speaking, I decided to play the game in that language but it looks like the game was translated by someone who do a worse job than Google Translator. There are a lot of inconsistencies, untranslated texts, wrong phrase structures and unusual verb conjugations. Reloading and playing in English made it much better, showing that the translator is the culprit.
The author, Krin, really failed in trying to make messages in French. All he did was put some random words that make no sense at all. I find this rather insulting to my language, especially coming from a Londoner. I'm going to give the real translation of the French "message".
"Hi croissant (French bread) castle auk (bird) French fries bad mister coffee driver PS. ham French stick like I am"
By the way, the Japanese text you see in the background in Japan's level are just a bunch of random kanas ("letters") and mean nothing at all. He even mixed Hiraganas and Katakanas all together in the same "words", which is grammatically incorrect.
To everyone complaining about how stupid the adventurers are for wandering around randomly and aimlessly, you should know that you must make a straight path. The game is meant to be played that way, crossroads will only confuse the adventurers so don't make any and only focus on making a straight path. It does say so in the game but I have to admit that it wasn't clear enough and it took me a while to see it.
The mouse cursor is constantly in its hand form, the state in which it changes when hovering over a link. This makes it impossible to tell if you're hovering over a click-able area. In other words, the whole game is a random click-fest.
The message about not having enough money that pops out in the top right corner is extremely annoying. It's impossible to move a weapon if it's hidden behind that message.
This game uses the same engine as the original Mr MothBall, another one of Mateusz Skutnik's games. Some levels of this game are a total conversion of Mr MothBall's levels.
It would be useful to be allowed to choose which colored ball you want to use instead of just firing all unwanted balls outside the screen until the one you want shows up.
I was at the last level of the Gauntlet before I decided to quit the game and do something else. When I came back to finish that last level, I was horrified by the lack of a level select like the one in the Campaign. In other words, the Gauntlet does not save your progress and you have to start all over again if you lose electricity, go back to the menu, quit the game, etc. If you want to pause and do something else, do not close the window, do not turn off your computer and waste electricity and money.
The "use at least # pieces" conditions are pointless. All you have to do is to put them all in play even if you don't actually use/need them all. It would be more appropriate to have "use # or less pieces" conditions, as it would make a real challenge.