@RumbleGames The pay to win aspect in my opinion is the premium guns. If a person who grinds at playing the game versus someone who bought it and they are like rank 1 is pretty cheap. I do understand they should get special offers for purchasing it but again it should be like exclusive cosmetics and little bits of guns. I also found another problem,the shotguns, now i did see a release note but i fired my assault rifle at him from a distance and he just runs up and shoots me one time and i die pretty overpowered in my opinion other than that time to star grinding.
This game is really fun I've been waiting to play it because I signed up for the beta but now its here. The graphics area really good for a browser game and I think this game has great potential. My only concerns is the pay to win aspect,maybe lower the health a little bit, and knifing seems eh. Other than that this game is really great.
Thanks for the feedback. What aspects of the game to you feel are pay to win? We've spent a lot of time ensuring that skill is the driving factor in who gets a kill.
Im really enjoying it has a few flaws but its pretty solid. I suggest adding roles such as medic, soldier,etc add vehicles if you can. Really refreshing from all the other MP shooter games
You might wanna reduce the spam attack (L) because you can spam it easily and the opponent cannot get up unless they are smart enough to shield. I suggest maybe a reduce time say like 5 seconds they you can do it again.
You made the best shooter on Kong for sure but there is some stuff you could tweak up the game, First thing is weapons There all great guns but a shotty or a Light Machine Gun would be nice something that is very strong. Maps, maps I don't really care about for now. Game Modes um maybe CTF or S&D would be nice to spice up the game. My last suggestion could you maybe make switch where yo can change the aim button because I have a Mac and I'm a sniping person and I can't aim so maybe if you could. Overall good job Roka.
Thanks for the feedback. What aspects of the game to you feel are pay to win? We've spent a lot of time ensuring that skill is the driving factor in who gets a kill.