for the people wondering how they can master the lvl6 items: when you craft them, the required amount of materials decrease till a minimum of 10% of the max. not at lvl6 myself yet, but this has been the case for al previous levels, so I expect it to work the same for lvl 6. (per craft it decreases more than the amount required, so it's actually beneficial to craft a bunch of them before mastering)
First of all: I really like the game! Active play actually has an impact on your progression, even late game! I got an idea however (in case you hadn't thought of it yourself yet): make the blue bars on the inside above the flippers tilt a little (bottom bit a little bit towards the center) and make them a little bouncy. They don't have to award points, but I think it adds a nice extra effect that many pinball machines have as well.
there's a problem with the tooltips of rate and power of spell 3. cost isn't displayed correctly, and it seems like the 'rate' button affects the power, and the 'power' button affects the rate
Soooo... the new point system really breaks the game; and not in a good way. At like level 300 I would get 29 points, but when I looked again at lvl 450, I would only get 15 (1 or 2 floors later). While writing this comment, I raised to lvl 4000, and I would still get 15 points on layer 1. This REALLY needs to be changed, as this makes it just unplayable.
maybe an indicator of what class the hero will be with the current stat distribution at the 'Heroes' tab would be nice. And now I'm making suggestions: maybe being able to change the position of each hero in that same tab could be usefull, as having to relocate all stats when a new hero unlockes can be a little annoying
after like 80 generations I'm pretty sure; in level 2 they just won't do the first right turn. they ALWAYS crash at the exact same spot, while easily being able to steer. It looks like they just want to go straight to the second last corner.
Also; eventually they all just go full random again, which is rather weird.
I really do like the idea tho
maybe an option to increase the amount of offline tickets to be used per second would be handy. I've got around 91k tickets, so that's about 5 hours of having the game open. with other words; before my tickets run out, I'll be offline again, so my stack will only increase
Thanks! Will note this down, and probably add it as a setting at some point!