Sorry, but I'm not going to give a game 5 stars just so it can get a sequel. Maybe if the game were any good, it would EARN those 5 star ratings and it's sequel, but as it is, it doesn't really deserve it.
I understand what you were trying to do, but it's possible to present an emotional experience without sacrificing gameplay, which is what I think happened here.
why is it that your only defensive unit blocks your offense? stalemates are too common, game is unclear, needs better explanations, next time, take the time to make a decent tutorial, 2/5
Good, but I agree that the line's hit detection needs some work. It's very hard to control the ball when it simply flies right through the only method you have of controlling it Very good game overall though, 4/5
It still could use some work, like customizable decks, and I'm getting just a little annoyed at how often the AI seems to draw dispel cards, but I'm still giving this a 5, because it's a good game, and the author seems to be working pretty hard to keep making it better