I gotta disagree with people complaining about the monetizing system. This is a singleplayer game, so no one gets frustrated if some players go overpowered because of bought stuff.
And at least to me the devs made it very clear ingame that buying stuff is just a cooler way to donate money to them. You give them a few bucks to show them you like the game, and in return you get some cool stuff to play with.
Plus, the game seems to be very much beatable without spending money on it.
This time, I really don't see any downside here.
Keep it up Berzerk!
This is a great concept in the game. But the small combat grid breaks it. Instructing the player to play strategically with this kind of sheer luck-based combat seems ridiculus. 2/5 until you fix this.
@Chaafii: It saves your stuff in the old location, the furniture doesn't move with you
And jeez, the register glitch is really breaking the game. Good idea, dynamics and gameplay though. Worth playing only after the glitches don't break all the fun anymore.